Unify usage of undo_redo in editor

This commit is contained in:
kobewi 2022-08-29 12:10:32 +02:00
parent 604abb434f
commit 15831e381b
47 changed files with 205 additions and 224 deletions

View file

@ -4062,7 +4062,7 @@ void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> p_input,
bool type_changed = next_input_type != prev_input_type;
Ref<EditorUndoRedoManager> undo_redo_man = EditorNode::get_undo_redo();
Ref<EditorUndoRedoManager> &undo_redo_man = EditorNode::get_undo_redo();
undo_redo_man->create_action(TTR("Visual Shader Input Type Changed"));
undo_redo_man->add_do_method(p_input.ptr(), "set_input_name", p_name);
@ -4131,7 +4131,7 @@ void VisualShaderEditor::_parameter_ref_select_item(Ref<VisualShaderNodeParamete
bool type_changed = p_parameter_ref->get_parameter_type_by_name(p_name) != p_parameter_ref->get_parameter_type_by_name(prev_name);
Ref<EditorUndoRedoManager> undo_redo_man = EditorNode::get_undo_redo();
Ref<EditorUndoRedoManager> &undo_redo_man = EditorNode::get_undo_redo();
undo_redo_man->create_action(TTR("ParameterRef Name Changed"));
undo_redo_man->add_do_method(p_parameter_ref.ptr(), "set_parameter_name", p_name);
@ -4175,7 +4175,7 @@ void VisualShaderEditor::_varying_select_item(Ref<VisualShaderNodeVarying> p_var
bool is_getter = Ref<VisualShaderNodeVaryingGetter>(p_varying.ptr()).is_valid();
Ref<EditorUndoRedoManager> undo_redo_man = EditorNode::get_undo_redo();
Ref<EditorUndoRedoManager> &undo_redo_man = EditorNode::get_undo_redo();
undo_redo_man->create_action(TTR("Varying Name Changed"));
undo_redo_man->add_do_method(p_varying.ptr(), "set_varying_name", p_name);
@ -5892,7 +5892,7 @@ public:
return;
}
Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
updating = true;
undo_redo->create_action(TTR("Edit Visual Property:") + " " + p_property, UndoRedo::MERGE_ENDS);
@ -6094,7 +6094,7 @@ void EditorPropertyVisualShaderMode::_option_selected(int p_which) {
return;
}
Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Visual Shader Mode Changed"));
//do is easy
undo_redo->add_do_method(visual_shader.ptr(), "set_mode", p_which);