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Add const lvalue ref to editor/* container parameters
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parent
bb6b06c813
commit
1638c1b28f
119 changed files with 397 additions and 397 deletions
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@ -194,7 +194,7 @@ void VisualShaderGraphPlugin::update_node(VisualShader::Type p_type, int p_node_
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add_node(p_type, p_node_id, true);
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}
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void VisualShaderGraphPlugin::set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value) {
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void VisualShaderGraphPlugin::set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, const Variant &p_value) {
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if (p_type != visual_shader->get_shader_type() || !links.has(p_node_id)) {
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return;
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}
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@ -1211,7 +1211,7 @@ void VisualShaderEditedProperty::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::NIL, "edited_property", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "set_edited_property", "get_edited_property");
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}
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void VisualShaderEditedProperty::set_edited_property(Variant p_variant) {
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void VisualShaderEditedProperty::set_edited_property(const Variant &p_variant) {
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edited_property = p_variant;
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}
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@ -3116,7 +3116,7 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, const Vector<Vari
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}
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}
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void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, String p_resource_path, int p_node_idx) {
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void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, const String &p_resource_path, int p_node_idx) {
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ERR_FAIL_INDEX(p_idx, add_options.size());
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VisualShader::Type type = get_current_shader_type();
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@ -3799,7 +3799,7 @@ void VisualShaderEditor::_replace_node(VisualShader::Type p_type_id, int p_node_
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undo_redo->add_undo_method(visual_shader.ptr(), "replace_node", p_type_id, p_node_id, p_from);
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}
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void VisualShaderEditor::_update_constant(VisualShader::Type p_type_id, int p_node_id, Variant p_var, int p_preview_port) {
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void VisualShaderEditor::_update_constant(VisualShader::Type p_type_id, int p_node_id, const Variant &p_var, int p_preview_port) {
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Ref<VisualShaderNode> node = visual_shader->get_node(p_type_id, p_node_id);
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ERR_FAIL_COND(!node.is_valid());
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ERR_FAIL_COND(!node->has_method("set_constant"));
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@ -3809,7 +3809,7 @@ void VisualShaderEditor::_update_constant(VisualShader::Type p_type_id, int p_no
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}
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}
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void VisualShaderEditor::_update_parameter(VisualShader::Type p_type_id, int p_node_id, Variant p_var, int p_preview_port) {
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void VisualShaderEditor::_update_parameter(VisualShader::Type p_type_id, int p_node_id, const Variant &p_var, int p_preview_port) {
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Ref<VisualShaderNodeParameter> parameter = visual_shader->get_node(p_type_id, p_node_id);
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ERR_FAIL_COND(!parameter.is_valid());
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@ -4715,7 +4715,7 @@ void VisualShaderEditor::_custom_mode_toggled(bool p_enabled) {
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_update_graph();
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}
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void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> p_input, String p_name) {
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void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> p_input, const String &p_name) {
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String prev_name = p_input->get_input_name();
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if (p_name == prev_name) {
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@ -4787,7 +4787,7 @@ void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> p_input,
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undo_redo_man->commit_action();
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}
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void VisualShaderEditor::_parameter_ref_select_item(Ref<VisualShaderNodeParameterRef> p_parameter_ref, String p_name) {
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void VisualShaderEditor::_parameter_ref_select_item(Ref<VisualShaderNodeParameterRef> p_parameter_ref, const String &p_name) {
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String prev_name = p_parameter_ref->get_parameter_name();
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if (p_name == prev_name) {
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@ -4831,7 +4831,7 @@ void VisualShaderEditor::_parameter_ref_select_item(Ref<VisualShaderNodeParamete
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undo_redo_man->commit_action();
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}
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void VisualShaderEditor::_varying_select_item(Ref<VisualShaderNodeVarying> p_varying, String p_name) {
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void VisualShaderEditor::_varying_select_item(Ref<VisualShaderNodeVarying> p_varying, const String &p_name) {
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String prev_name = p_varying->get_varying_name();
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if (p_name == prev_name) {
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@ -6780,7 +6780,7 @@ public:
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}
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}
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void setup(VisualShaderEditor *p_editor, Ref<Resource> p_parent_resource, Vector<EditorProperty *> p_properties, const Vector<StringName> &p_names, const HashMap<StringName, String> &p_overrided_names, Ref<VisualShaderNode> p_node) {
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void setup(VisualShaderEditor *p_editor, Ref<Resource> p_parent_resource, const Vector<EditorProperty *> &p_properties, const Vector<StringName> &p_names, const HashMap<StringName, String> &p_overrided_names, Ref<VisualShaderNode> p_node) {
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editor = p_editor;
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parent_resource = p_parent_resource;
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updating = false;
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