Add "Game" editor for better runtime debugging

This commit is contained in:
Michael Alexsander 2024-09-18 18:07:18 -03:00
parent 8004c7524f
commit 16524a8a01
No known key found for this signature in database
GPG key ID: A9C91EE110F4EABA
45 changed files with 2378 additions and 274 deletions

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@ -105,6 +105,7 @@ ScriptEditorDebugger *EditorDebuggerNode::_add_debugger() {
node->connect("breakpoint_selected", callable_mp(this, &EditorDebuggerNode::_error_selected).bind(id));
node->connect("clear_execution", callable_mp(this, &EditorDebuggerNode::_clear_execution));
node->connect("breaked", callable_mp(this, &EditorDebuggerNode::_breaked).bind(id));
node->connect("remote_tree_select_requested", callable_mp(this, &EditorDebuggerNode::_remote_tree_select_requested).bind(id));
node->connect("remote_tree_updated", callable_mp(this, &EditorDebuggerNode::_remote_tree_updated).bind(id));
node->connect("remote_object_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_updated).bind(id));
node->connect("remote_object_property_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_property_updated).bind(id));
@ -637,6 +638,13 @@ void EditorDebuggerNode::request_remote_tree() {
get_current_debugger()->request_remote_tree();
}
void EditorDebuggerNode::_remote_tree_select_requested(ObjectID p_id, int p_debugger) {
if (p_debugger != tabs->get_current_tab()) {
return;
}
remote_scene_tree->select_node(p_id);
}
void EditorDebuggerNode::_remote_tree_updated(int p_debugger) {
if (p_debugger != tabs->get_current_tab()) {
return;