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Merge pull request #86705 from KoBeWi/resourception
Improve saving of built-in resources
This commit is contained in:
commit
16bdd83ea4
5 changed files with 45 additions and 2 deletions
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@ -1001,6 +1001,11 @@ void ScriptEditor::_res_saved_callback(const Ref<Resource> &p_res) {
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}
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}
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if (p_res.is_valid()) {
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// In case the Resource has built-in scripts.
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_mark_built_in_scripts_as_saved(p_res->get_path());
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}
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_update_script_names();
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Ref<Script> scr = p_res;
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if (scr.is_valid()) {
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@ -1010,6 +1015,10 @@ void ScriptEditor::_res_saved_callback(const Ref<Resource> &p_res) {
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void ScriptEditor::_scene_saved_callback(const String &p_path) {
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// If scene was saved, mark all built-in scripts from that scene as saved.
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_mark_built_in_scripts_as_saved(p_path);
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}
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void ScriptEditor::_mark_built_in_scripts_as_saved(const String &p_parent_path) {
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for (int i = 0; i < tab_container->get_tab_count(); i++) {
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ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i));
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if (!se) {
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@ -1022,7 +1031,7 @@ void ScriptEditor::_scene_saved_callback(const String &p_path) {
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continue; // External script, who cares.
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}
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if (edited_res->get_path().get_slice("::", 0) == p_path) {
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if (edited_res->get_path().get_slice("::", 0) == p_parent_path) {
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se->tag_saved_version();
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}
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