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	Add error for undefined function in shader
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					 1 changed files with 8 additions and 4 deletions
				
			
		|  | @ -3388,12 +3388,14 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI | |||
| 	} | ||||
| 
 | ||||
| 	int last_arg_count = 0; | ||||
| 	bool exists = false; | ||||
| 	String arg_list = ""; | ||||
| 
 | ||||
| 	for (int i = 0; i < shader->functions.size(); i++) { | ||||
| 		if (name != shader->functions[i].name) { | ||||
| 			continue; | ||||
| 		} | ||||
| 		exists = true; | ||||
| 
 | ||||
| 		if (!shader->functions[i].callable) { | ||||
| 			_set_error(vformat(RTR("Function '%s' can't be called from source code."), String(name))); | ||||
|  | @ -3494,10 +3496,12 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI | |||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	if (last_arg_count > args.size()) { | ||||
| 		_set_error(vformat(RTR("Too few arguments for \"%s(%s)\" call. Expected at least %d but received %d."), String(name), arg_list, last_arg_count, args.size())); | ||||
| 	} else if (last_arg_count < args.size()) { | ||||
| 		_set_error(vformat(RTR("Too many arguments for \"%s(%s)\" call. Expected at most %d but received %d."), String(name), arg_list, last_arg_count, args.size())); | ||||
| 	if (exists) { | ||||
| 		if (last_arg_count > args.size()) { | ||||
| 			_set_error(vformat(RTR("Too few arguments for \"%s(%s)\" call. Expected at least %d but received %d."), String(name), arg_list, last_arg_count, args.size())); | ||||
| 		} else if (last_arg_count < args.size()) { | ||||
| 			_set_error(vformat(RTR("Too many arguments for \"%s(%s)\" call. Expected at most %d but received %d."), String(name), arg_list, last_arg_count, args.size())); | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	return false; | ||||
|  |  | |||
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