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	Tweak skeleton editor texts "Make Rest Pose" and "Set Bones to Rest Pose"
The new terms are more descriptive of each button's actual function.
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					 1 changed files with 3 additions and 2 deletions
				
			
		|  | @ -98,9 +98,10 @@ Skeleton2DEditor::Skeleton2DEditor() { | ||||||
| 	options->set_text(TTR("Skeleton2D")); | 	options->set_text(TTR("Skeleton2D")); | ||||||
| 	options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Skeleton2D"), SNAME("EditorIcons"))); | 	options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Skeleton2D"), SNAME("EditorIcons"))); | ||||||
| 
 | 
 | ||||||
| 	options->get_popup()->add_item(TTR("Make Rest Pose (From Bones)"), MENU_OPTION_MAKE_REST); | 	options->get_popup()->add_item(TTR("Reset to Rest Pose"), MENU_OPTION_MAKE_REST); | ||||||
| 	options->get_popup()->add_separator(); | 	options->get_popup()->add_separator(); | ||||||
| 	options->get_popup()->add_item(TTR("Set Bones to Rest Pose"), MENU_OPTION_SET_REST); | 	// Use the "Overwrite" word to highlight that this is a destructive operation.
 | ||||||
|  | 	options->get_popup()->add_item(TTR("Overwrite Rest Pose"), MENU_OPTION_SET_REST); | ||||||
| 	options->set_switch_on_hover(true); | 	options->set_switch_on_hover(true); | ||||||
| 
 | 
 | ||||||
| 	options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton2DEditor::_menu_option)); | 	options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton2DEditor::_menu_option)); | ||||||
|  |  | ||||||
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