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Expose disable_render_loop property to GDScript
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4 changed files with 25 additions and 1 deletions
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@ -2050,6 +2050,10 @@ void VisualServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &VisualServer::has_os_feature);
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ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &VisualServer::set_debug_generate_wireframes);
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ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &VisualServer::is_render_loop_enabled);
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ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &VisualServer::set_render_loop_enabled);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled");
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BIND_CONSTANT(NO_INDEX_ARRAY);
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BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
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BIND_CONSTANT(CANVAS_ITEM_Z_MIN);
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@ -2368,6 +2372,14 @@ RID VisualServer::instance_create2(RID p_base, RID p_scenario) {
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return instance;
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}
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bool VisualServer::is_render_loop_enabled() const {
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return render_loop_enabled;
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}
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void VisualServer::set_render_loop_enabled(bool p_enabled) {
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render_loop_enabled = p_enabled;
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}
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VisualServer::VisualServer() {
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//ERR_FAIL_COND(singleton);
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