Expose disable_render_loop property to GDScript

This commit is contained in:
Ev1lbl0w 2020-06-18 11:49:24 +01:00
parent ae59e22cdd
commit 17c87d2ec1
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GPG key ID: B383693E3746E58A
4 changed files with 25 additions and 1 deletions

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@ -2050,6 +2050,10 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &VisualServer::has_os_feature);
ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &VisualServer::set_debug_generate_wireframes);
ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &VisualServer::is_render_loop_enabled);
ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &VisualServer::set_render_loop_enabled);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled");
BIND_CONSTANT(NO_INDEX_ARRAY);
BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
BIND_CONSTANT(CANVAS_ITEM_Z_MIN);
@ -2368,6 +2372,14 @@ RID VisualServer::instance_create2(RID p_base, RID p_scenario) {
return instance;
}
bool VisualServer::is_render_loop_enabled() const {
return render_loop_enabled;
}
void VisualServer::set_render_loop_enabled(bool p_enabled) {
render_loop_enabled = p_enabled;
}
VisualServer::VisualServer() {
//ERR_FAIL_COND(singleton);