Clarify API for top selected nodes in EditorSelection and make public

This commit is contained in:
Aaron Franke 2024-12-01 06:40:29 -08:00
parent 594d64ec24
commit 17db92b8b8
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GPG key ID: 40A1750B977E56BF
12 changed files with 119 additions and 102 deletions

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@ -112,7 +112,7 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
} else if (p_id == BUTTON_VISIBILITY) {
undo_redo->create_action(TTR("Toggle Visible"));
_toggle_visible(n);
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *> selection = editor_selection->get_top_selected_node_list();
if (selection.size() > 1 && selection.find(n) != nullptr) {
for (Node *nv : selection) {
ERR_FAIL_NULL(nv);