mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
Clarify API for top selected nodes in EditorSelection and make public
This commit is contained in:
parent
594d64ec24
commit
17db92b8b8
12 changed files with 119 additions and 102 deletions
|
|
@ -133,7 +133,7 @@ void MeshInstance3DEditor::_create_collision_shape() {
|
|||
break;
|
||||
}
|
||||
|
||||
List<Node *> selection = editor_selection->get_selected_node_list();
|
||||
List<Node *> selection = editor_selection->get_top_selected_node_list();
|
||||
|
||||
bool verbose = false;
|
||||
if (selection.is_empty()) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue