Clarify API for top selected nodes in EditorSelection and make public

This commit is contained in:
Aaron Franke 2024-12-01 06:40:29 -08:00
parent 594d64ec24
commit 17db92b8b8
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12 changed files with 119 additions and 102 deletions

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@ -133,7 +133,7 @@ void MeshInstance3DEditor::_create_collision_shape() {
break;
}
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *> selection = editor_selection->get_top_selected_node_list();
bool verbose = false;
if (selection.is_empty()) {