From bca6fd61af643dbbdd87a2f9db2feaf43c88d9c7 Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Thu, 20 Nov 2025 06:38:22 -0800 Subject: [PATCH] Fix SkeletonProfileHumanoid bone count documentation --- doc/classes/SkeletonProfileHumanoid.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/SkeletonProfileHumanoid.xml b/doc/classes/SkeletonProfileHumanoid.xml index bbf5ba0a18e..575bf87d078 100644 --- a/doc/classes/SkeletonProfileHumanoid.xml +++ b/doc/classes/SkeletonProfileHumanoid.xml @@ -5,7 +5,7 @@ A [SkeletonProfile] as a preset that is optimized for the human form. This exists for standardization, so all parameters are read-only. - A humanoid skeleton profile contains 54 bones divided in 4 groups: [code]"Body"[/code], [code]"Face"[/code], [code]"LeftHand"[/code], and [code]"RightHand"[/code]. It is structured as follows: + A humanoid skeleton profile contains 56 bones divided into 4 groups: [code]"Body"[/code], [code]"Face"[/code], [code]"LeftHand"[/code], and [code]"RightHand"[/code]. It is structured as follows: [codeblock lang=text] Root └─ Hips