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Remove RES
and REF
typedefs in favor of spelled out Ref<>
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors.
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8762286110
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147 changed files with 607 additions and 611 deletions
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@ -1012,7 +1012,7 @@ Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_f
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return Variant();
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}
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RES frame = frames->get_frame(edited_anim, idx);
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Ref<Resource> frame = frames->get_frame(edited_anim, idx);
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if (frame.is_null()) {
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return Variant();
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@ -1036,7 +1036,7 @@ bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant &
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}
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if (String(d["type"]) == "resource" && d.has("resource")) {
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RES r = d["resource"];
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Ref<Resource> r = d["resource"];
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Ref<Texture2D> texture = r;
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@ -1080,7 +1080,7 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
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int at_pos = tree->get_item_at_position(p_point, true);
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if (String(d["type"]) == "resource" && d.has("resource")) {
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RES r = d["resource"];
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Ref<Resource> r = d["resource"];
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Ref<Texture2D> texture = r;
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