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	remove duplicate read/write only property warning from ScriptPropertiesGenerator
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					 1 changed files with 3 additions and 18 deletions
				
			
		|  | @ -423,25 +423,10 @@ namespace Godot.SourceGenerators | |||
| 
 | ||||
|             if (exportAttr != null && propertySymbol != null) | ||||
|             { | ||||
|                 if (propertySymbol.GetMethod == null) | ||||
|                 if (propertySymbol.GetMethod == null || propertySymbol.SetMethod == null || propertySymbol.SetMethod.IsInitOnly) | ||||
|                 { | ||||
|                     // This should never happen, as we filtered WriteOnly properties, but just in case. | ||||
|                     context.ReportDiagnostic(Diagnostic.Create( | ||||
|                         Common.ExportedPropertyIsWriteOnlyRule, | ||||
|                         propertySymbol.Locations.FirstLocationWithSourceTreeOrDefault(), | ||||
|                         propertySymbol.ToDisplayString() | ||||
|                     )); | ||||
|                     return null; | ||||
|                 } | ||||
| 
 | ||||
|                 if (propertySymbol.SetMethod == null || propertySymbol.SetMethod.IsInitOnly) | ||||
|                 { | ||||
|                     // This should never happen, as we filtered ReadOnly properties, but just in case. | ||||
|                     context.ReportDiagnostic(Diagnostic.Create( | ||||
|                         Common.ExportedMemberIsReadOnlyRule, | ||||
|                         propertySymbol.Locations.FirstLocationWithSourceTreeOrDefault(), | ||||
|                         propertySymbol.ToDisplayString() | ||||
|                     )); | ||||
|                     // Exports can be neither read-only nor write-only but the diagnostic errors for properties are already | ||||
|                     // reported by ScriptPropertyDefValGenerator.cs so just quit early here. | ||||
|                     return null; | ||||
|                 } | ||||
|             } | ||||
|  |  | |||
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	 Adam Johnston
						Adam Johnston