mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
Co-authored-by: Riteo <riteo@posteo.net>
This commit is contained in:
parent
59139df16e
commit
1887a9df19
84 changed files with 7467 additions and 579 deletions
|
@ -91,7 +91,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
|
|||
RSG::viewport->draw_viewports();
|
||||
RSG::canvas_render->update();
|
||||
|
||||
if (OS::get_singleton()->get_current_rendering_driver_name() != "opengl3") {
|
||||
if (OS::get_singleton()->get_current_rendering_driver_name() != "opengl3" && OS::get_singleton()->get_current_rendering_driver_name() != "opengl3_angle") {
|
||||
// Already called for gl_compatibility renderer.
|
||||
RSG::rasterizer->end_frame(p_swap_buffers);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue