[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.

Co-authored-by: Riteo <riteo@posteo.net>
This commit is contained in:
bruvzg 2021-11-12 14:49:49 +02:00
parent 59139df16e
commit 1887a9df19
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GPG key ID: 7960FCF39844EC38
84 changed files with 7467 additions and 579 deletions

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@ -91,7 +91,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
RSG::viewport->draw_viewports();
RSG::canvas_render->update();
if (OS::get_singleton()->get_current_rendering_driver_name() != "opengl3") {
if (OS::get_singleton()->get_current_rendering_driver_name() != "opengl3" && OS::get_singleton()->get_current_rendering_driver_name() != "opengl3_angle") {
// Already called for gl_compatibility renderer.
RSG::rasterizer->end_frame(p_swap_buffers);
}