mirror of
https://github.com/godotengine/godot.git
synced 2025-11-01 14:11:15 +00:00
-Massive clean up to gizmos
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
This commit is contained in:
parent
d9e94fa0c3
commit
1894157c9f
31 changed files with 498 additions and 1732 deletions
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@ -96,25 +96,6 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
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}
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_recreate_octant_data();
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} else if (name.begins_with("areas/")) {
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int which = name.get_slicec('/', 1).to_int();
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String what = name.get_slicec('/', 2);
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if (what == "bounds") {
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ERR_FAIL_COND_V(area_map.has(which), false);
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create_area(which, p_value);
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return true;
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}
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ERR_FAIL_COND_V(!area_map.has(which), false);
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if (what == "name")
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area_set_name(which, p_value);
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else if (what == "disable_distance")
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area_set_portal_disable_distance(which, p_value);
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else if (what == "exterior_portal")
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area_set_portal_disable_color(which, p_value);
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else
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return false;
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} else
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return false;
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@ -158,19 +139,6 @@ bool GridMap::_get(const StringName &p_name, Variant &r_ret) const {
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d["cells"] = cells;
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r_ret = d;
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} else if (name.begins_with("areas/")) {
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int which = name.get_slicec('/', 1).to_int();
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String what = name.get_slicec('/', 2);
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if (what == "bounds")
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r_ret = area_get_bounds(which);
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else if (what == "name")
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r_ret = area_get_name(which);
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else if (what == "disable_distance")
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r_ret = area_get_portal_disable_distance(which);
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else if (what == "exterior_portal")
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r_ret = area_is_exterior_portal(which);
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else
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return false;
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} else
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return false;
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@ -189,16 +157,6 @@ void GridMap::_get_property_list(List<PropertyInfo> *p_list) const {
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p_list->push_back(PropertyInfo(Variant::REAL, "cell_scale"));
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p_list->push_back(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
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for (const Map<int, Area *>::Element *E = area_map.front(); E; E = E->next()) {
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String base = "areas/" + itos(E->key()) + "/";
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p_list->push_back(PropertyInfo(Variant::RECT3, base + "bounds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
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p_list->push_back(PropertyInfo(Variant::STRING, base + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
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p_list->push_back(PropertyInfo(Variant::REAL, base + "disable_distance", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
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p_list->push_back(PropertyInfo(Variant::COLOR, base + "disable_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
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p_list->push_back(PropertyInfo(Variant::BOOL, base + "exterior_portal", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
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}
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}
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void GridMap::set_theme(const Ref<MeshLibrary> &p_theme) {
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@ -268,20 +226,6 @@ bool GridMap::get_center_z() const {
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return center_z;
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}
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int GridMap::_find_area(const IndexKey &p_pos) const {
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for (const Map<int, Area *>::Element *E = area_map.front(); E; E = E->next()) {
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//this should somehow be faster...
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const Area &a = *E->get();
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if (p_pos.x >= a.from.x && p_pos.x < a.to.x &&
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p_pos.y >= a.from.y && p_pos.y < a.to.y &&
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p_pos.z >= a.from.z && p_pos.z < a.to.z) {
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return E->key();
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}
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}
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return 0;
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}
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void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
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ERR_FAIL_INDEX(ABS(p_x), 1 << 20);
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@ -297,7 +241,6 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
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ok.x = p_x / octant_size;
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ok.y = p_y / octant_size;
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ok.z = p_z / octant_size;
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ok.area = _find_area(key);
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if (cell_map.has(key)) {
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@ -485,19 +428,12 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) {
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if (g.collision_debug_instance.is_valid()) {
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VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world()->get_scenario());
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VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
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if (area_map.has(p_key.area)) {
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VS::get_singleton()->instance_set_room(g.collision_debug_instance, area_map[p_key.area]->instance);
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}
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}
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for (Map<int, Octant::ItemInstances>::Element *E = g.items.front(); E; E = E->next()) {
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VS::get_singleton()->instance_set_scenario(E->get().multimesh_instance, get_world()->get_scenario());
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VS::get_singleton()->instance_set_transform(E->get().multimesh_instance, get_global_transform());
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//print_line("INSTANCEPOS: "+get_global_transform());
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if (area_map.has(p_key.area)) {
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VS::get_singleton()->instance_set_room(E->get().multimesh_instance, area_map[p_key.area]->instance);
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}
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}
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}
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@ -655,7 +591,6 @@ void GridMap::_octant_exit_world(const OctantKey &p_key) {
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if (g.collision_debug_instance.is_valid()) {
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VS::get_singleton()->instance_set_room(g.collision_debug_instance, RID());
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VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, RID());
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}
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@ -663,7 +598,6 @@ void GridMap::_octant_exit_world(const OctantKey &p_key) {
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VS::get_singleton()->instance_set_scenario(E->get().multimesh_instance, RID());
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//VS::get_singleton()->instance_set_transform(E->get().multimesh_instance,get_global_transform());
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VS::get_singleton()->instance_set_room(E->get().multimesh_instance, RID());
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}
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}
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@ -673,8 +607,6 @@ void GridMap::_notification(int p_what) {
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case NOTIFICATION_ENTER_WORLD: {
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_update_area_instances();
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for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
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//IndexKey ik;
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//ik.key = E->key().indexkey;
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@ -761,14 +693,14 @@ void GridMap::_queue_dirty_map() {
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void GridMap::_recreate_octant_data() {
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Map<IndexKey, Cell> cell_copy = cell_map;
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_clear_internal(true);
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_clear_internal();
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for (Map<IndexKey, Cell>::Element *E = cell_copy.front(); E; E = E->next()) {
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set_cell_item(E->key().x, E->key().y, E->key().z, E->get().item, E->get().rot);
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}
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}
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void GridMap::_clear_internal(bool p_keep_areas) {
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void GridMap::_clear_internal() {
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for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
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if (is_inside_world())
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@ -790,20 +722,6 @@ void GridMap::_clear_internal(bool p_keep_areas) {
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octant_map.clear();
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cell_map.clear();
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if (p_keep_areas)
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return;
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for (Map<int, Area *>::Element *E = area_map.front(); E; E = E->next()) {
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VS::get_singleton()->free(E->get()->base_portal);
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VS::get_singleton()->free(E->get()->instance);
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for (int i = 0; i < E->get()->portals.size(); i++) {
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VS::get_singleton()->free(E->get()->portals[i].instance);
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}
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memdelete(E->get());
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}
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}
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void GridMap::clear() {
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@ -856,19 +774,6 @@ void GridMap::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_clip", "enabled", "clipabove", "floor", "axis"), &GridMap::set_clip, DEFVAL(true), DEFVAL(0), DEFVAL(Vector3::AXIS_X));
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ClassDB::bind_method(D_METHOD("create_area", "id", "area"), &GridMap::create_area);
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ClassDB::bind_method(D_METHOD("area_get_bounds", "area"), &GridMap::area_get_bounds);
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ClassDB::bind_method(D_METHOD("area_set_exterior_portal", "area", "enable"), &GridMap::area_set_exterior_portal);
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ClassDB::bind_method(D_METHOD("area_set_name", "area", "name"), &GridMap::area_set_name);
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ClassDB::bind_method(D_METHOD("area_get_name", "area"), &GridMap::area_get_name);
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ClassDB::bind_method(D_METHOD("area_is_exterior_portal", "area"), &GridMap::area_is_exterior_portal);
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ClassDB::bind_method(D_METHOD("area_set_portal_disable_distance", "area", "distance"), &GridMap::area_set_portal_disable_distance);
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ClassDB::bind_method(D_METHOD("area_get_portal_disable_distance", "area"), &GridMap::area_get_portal_disable_distance);
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ClassDB::bind_method(D_METHOD("area_set_portal_disable_color", "area", "color"), &GridMap::area_set_portal_disable_color);
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ClassDB::bind_method(D_METHOD("area_get_portal_disable_color", "area"), &GridMap::area_get_portal_disable_color);
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ClassDB::bind_method(D_METHOD("erase_area", "area"), &GridMap::erase_area);
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ClassDB::bind_method(D_METHOD("get_unused_area_id"), &GridMap::get_unused_area_id);
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ClassDB::bind_method(D_METHOD("clear"), &GridMap::clear);
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ClassDB::bind_method(D_METHOD("get_meshes"), &GridMap::get_meshes);
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@ -898,334 +803,6 @@ void GridMap::set_clip(bool p_enabled, bool p_clip_above, int p_floor, Vector3::
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_update_dirty_map_callback();
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}
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void GridMap::_update_areas() {
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//clear the portals
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for (Map<int, Area *>::Element *E = area_map.front(); E; E = E->next()) {
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//this should somehow be faster...
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Area &a = *E->get();
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a.portals.clear();
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if (a.instance.is_valid()) {
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VisualServer::get_singleton()->free(a.instance);
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a.instance = RID();
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}
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}
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//test all areas against all areas and create portals - this sucks (slow :( )
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for (Map<int, Area *>::Element *E = area_map.front(); E; E = E->next()) {
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Area &a = *E->get();
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if (a.exterior_portal) //that's pretty much all it does... yes it is
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continue;
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Vector3 from_a(a.from.x, a.from.y, a.from.z);
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Vector3 to_a(a.to.x, a.to.y, a.to.z);
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for (Map<int, Area *>::Element *F = area_map.front(); F; F = F->next()) {
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Area &b = *F->get();
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Vector3 from_b(b.from.x, b.from.y, b.from.z);
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Vector3 to_b(b.to.x, b.to.y, b.to.z);
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// initially test intersection and discards
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int axis = -1;
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float sign = 0;
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bool valid = true;
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Vector3 axmin, axmax;
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for (int i = 0; i < 3; i++) {
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if (from_a[i] == to_b[i]) {
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if (axis != -1) {
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valid = false;
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break;
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}
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axis = i;
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sign = -1;
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} else if (from_b[i] == to_a[i]) {
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if (axis != -1) {
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valid = false;
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break;
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}
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axis = i;
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sign = +1;
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}
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if (from_a[i] > to_b[i] || to_a[i] < from_b[i]) {
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valid = false;
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break;
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} else {
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axmin[i] = (from_a[i] > from_b[i]) ? from_a[i] : from_b[i];
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axmax[i] = (to_a[i] < to_b[i]) ? to_a[i] : to_b[i];
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}
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}
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if (axis == -1 || !valid)
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continue;
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Transform xf;
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for (int i = 0; i < 3; i++) {
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int ax = (axis + i) % 3;
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Vector3 axis_vec;
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float scale = (i == 0) ? sign : ((axmax[ax] - axmin[ax]) * cell_size);
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axis_vec[ax] = scale;
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xf.basis.set_axis((2 + i) % 3, axis_vec);
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xf.origin[i] = axmin[i] * cell_size;
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}
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Area::Portal portal;
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portal.xform = xf;
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a.portals.push_back(portal);
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}
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}
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_update_area_instances();
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}
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void GridMap::_update_area_instances() {
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Transform base_xform;
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if (_in_tree)
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base_xform = get_global_transform();
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for (Map<int, Area *>::Element *E = area_map.front(); E; E = E->next()) {
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//this should somehow be faster...
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Area &a = *E->get();
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if (a.instance.is_valid() != _in_tree) {
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if (!_in_tree) {
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for (int i = 0; i < a.portals.size(); i++) {
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Area::Portal &p = a.portals[i];
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ERR_CONTINUE(!p.instance.is_valid());
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VisualServer::get_singleton()->free(p.instance);
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p.instance = RID();
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}
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VisualServer::get_singleton()->free(a.instance);
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a.instance = RID();
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} else {
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//a.instance = VisualServer::get_singleton()->instance_create2(base_room,get_world()->get_scenario());
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for (int i = 0; i < a.portals.size(); i++) {
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Area::Portal &p = a.portals[i];
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ERR_CONTINUE(p.instance.is_valid());
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p.instance = VisualServer::get_singleton()->instance_create2(a.base_portal, get_world()->get_scenario());
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VisualServer::get_singleton()->instance_set_room(p.instance, a.instance);
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}
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}
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}
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if (a.instance.is_valid()) {
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Transform xform;
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Vector3 from_a(a.from.x, a.from.y, a.from.z);
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Vector3 to_a(a.to.x, a.to.y, a.to.z);
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for (int i = 0; i < 3; i++) {
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xform.origin[i] = from_a[i] * cell_size;
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Vector3 s;
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s[i] = (to_a[i] - from_a[i]) * cell_size;
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xform.basis.set_axis(i, s);
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}
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VisualServer::get_singleton()->instance_set_transform(a.instance, base_xform * xform);
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for (int i = 0; i < a.portals.size(); i++) {
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Area::Portal &p = a.portals[i];
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ERR_CONTINUE(!p.instance.is_valid());
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VisualServer::get_singleton()->instance_set_transform(p.instance, base_xform * xform);
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}
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}
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}
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}
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Error GridMap::create_area(int p_id, const Rect3 &p_area) {
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ERR_FAIL_COND_V(area_map.has(p_id), ERR_ALREADY_EXISTS);
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ERR_EXPLAIN("ID 0 is taken as global area, start from 1");
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ERR_FAIL_COND_V(p_id == 0, ERR_INVALID_PARAMETER);
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ERR_FAIL_COND_V(p_area.has_no_area(), ERR_INVALID_PARAMETER);
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// FIRST VALIDATE AREA
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IndexKey from, to;
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from.x = p_area.position.x;
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from.y = p_area.position.y;
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from.z = p_area.position.z;
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to.x = p_area.position.x + p_area.size.x;
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to.y = p_area.position.y + p_area.size.y;
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to.z = p_area.position.z + p_area.size.z;
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for (Map<int, Area *>::Element *E = area_map.front(); E; E = E->next()) {
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//this should somehow be faster...
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Area &a = *E->get();
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//does it interset with anything else?
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if (from.x >= a.to.x ||
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to.x <= a.from.x ||
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from.y >= a.to.y ||
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to.y <= a.from.y ||
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from.z >= a.to.z ||
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to.z <= a.from.z) {
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// all good
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} else {
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return ERR_INVALID_PARAMETER;
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}
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}
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Area *area = memnew(Area);
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area->from = from;
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area->to = to;
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area->portal_disable_distance = 0;
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area->exterior_portal = false;
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area->name = "Area " + itos(p_id);
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area_map[p_id] = area;
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_recreate_octant_data();
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return OK;
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}
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Rect3 GridMap::area_get_bounds(int p_area) const {
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ERR_FAIL_COND_V(!area_map.has(p_area), Rect3());
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const Area *a = area_map[p_area];
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Rect3 aabb;
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aabb.position = Vector3(a->from.x, a->from.y, a->from.z);
|
||||
aabb.size = Vector3(a->to.x, a->to.y, a->to.z) - aabb.position;
|
||||
|
||||
return aabb;
|
||||
}
|
||||
|
||||
void GridMap::area_set_name(int p_area, const String &p_name) {
|
||||
|
||||
ERR_FAIL_COND(!area_map.has(p_area));
|
||||
|
||||
Area *a = area_map[p_area];
|
||||
a->name = p_name;
|
||||
}
|
||||
|
||||
String GridMap::area_get_name(int p_area) const {
|
||||
|
||||
ERR_FAIL_COND_V(!area_map.has(p_area), "");
|
||||
|
||||
const Area *a = area_map[p_area];
|
||||
return a->name;
|
||||
}
|
||||
|
||||
void GridMap::area_set_exterior_portal(int p_area, bool p_enable) {
|
||||
|
||||
ERR_FAIL_COND(!area_map.has(p_area));
|
||||
|
||||
Area *a = area_map[p_area];
|
||||
if (a->exterior_portal == p_enable)
|
||||
return;
|
||||
a->exterior_portal = p_enable;
|
||||
|
||||
_recreate_octant_data();
|
||||
}
|
||||
|
||||
bool GridMap::area_is_exterior_portal(int p_area) const {
|
||||
|
||||
ERR_FAIL_COND_V(!area_map.has(p_area), false);
|
||||
|
||||
const Area *a = area_map[p_area];
|
||||
return a->exterior_portal;
|
||||
}
|
||||
|
||||
void GridMap::area_set_portal_disable_distance(int p_area, float p_distance) {
|
||||
|
||||
ERR_FAIL_COND(!area_map.has(p_area));
|
||||
|
||||
Area *a = area_map[p_area];
|
||||
a->portal_disable_distance = p_distance;
|
||||
}
|
||||
|
||||
float GridMap::area_get_portal_disable_distance(int p_area) const {
|
||||
|
||||
ERR_FAIL_COND_V(!area_map.has(p_area), 0);
|
||||
|
||||
const Area *a = area_map[p_area];
|
||||
return a->portal_disable_distance;
|
||||
}
|
||||
|
||||
void GridMap::area_set_portal_disable_color(int p_area, Color p_color) {
|
||||
|
||||
ERR_FAIL_COND(!area_map.has(p_area));
|
||||
|
||||
Area *a = area_map[p_area];
|
||||
a->portal_disable_color = p_color;
|
||||
}
|
||||
|
||||
Color GridMap::area_get_portal_disable_color(int p_area) const {
|
||||
|
||||
ERR_FAIL_COND_V(!area_map.has(p_area), Color());
|
||||
|
||||
const Area *a = area_map[p_area];
|
||||
return a->portal_disable_color;
|
||||
}
|
||||
|
||||
void GridMap::get_area_list(List<int> *p_areas) const {
|
||||
|
||||
for (const Map<int, Area *>::Element *E = area_map.front(); E; E = E->next()) {
|
||||
|
||||
p_areas->push_back(E->key());
|
||||
}
|
||||
}
|
||||
|
||||
GridMap::Area::Portal::~Portal() {
|
||||
|
||||
if (instance.is_valid())
|
||||
VisualServer::get_singleton()->free(instance);
|
||||
}
|
||||
|
||||
GridMap::Area::Area() {
|
||||
|
||||
base_portal = VisualServer::get_singleton()->portal_create();
|
||||
Vector<Point2> points;
|
||||
points.push_back(Point2(0, 1));
|
||||
points.push_back(Point2(1, 1));
|
||||
points.push_back(Point2(1, 0));
|
||||
points.push_back(Point2(0, 0));
|
||||
VisualServer::get_singleton()->portal_set_shape(base_portal, points);
|
||||
}
|
||||
|
||||
GridMap::Area::~Area() {
|
||||
|
||||
if (instance.is_valid())
|
||||
VisualServer::get_singleton()->free(instance);
|
||||
VisualServer::get_singleton()->free(base_portal);
|
||||
}
|
||||
|
||||
void GridMap::erase_area(int p_area) {
|
||||
|
||||
ERR_FAIL_COND(!area_map.has(p_area));
|
||||
|
||||
Area *a = area_map[p_area];
|
||||
memdelete(a);
|
||||
area_map.erase(p_area);
|
||||
_recreate_octant_data();
|
||||
}
|
||||
|
||||
int GridMap::get_unused_area_id() const {
|
||||
|
||||
if (area_map.empty())
|
||||
return 1;
|
||||
else
|
||||
return area_map.back()->key() + 1;
|
||||
}
|
||||
|
||||
void GridMap::set_cell_scale(float p_scale) {
|
||||
|
||||
cell_scale = p_scale;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue