-Massive clean up to gizmos

-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
This commit is contained in:
Juan Linietsky 2017-08-26 00:40:45 -03:00
parent d9e94fa0c3
commit 1894157c9f
31 changed files with 498 additions and 1732 deletions

View file

@ -156,58 +156,6 @@ void *VisualServerScene::_instance_pair(void *p_self, OctreeElementID, Instance
return gi_probe->lights.insert(A);
}
#if 0
if (A->base_type==INSTANCE_PORTAL) {
ERR_FAIL_COND_V( B->base_type!=INSTANCE_PORTAL,NULL );
A->portal_info->candidate_set.insert(B);
B->portal_info->candidate_set.insert(A);
self->_portal_attempt_connect(A);
//attempt to conncet portal A (will go through B anyway)
//this is a little hackish, but works fine in practice
} else if (A->base_type==INSTANCE_GI_PROBE || B->base_type==INSTANCE_GI_PROBE) {
if (B->base_type==INSTANCE_GI_PROBE) {
SWAP(A,B);
}
ERR_FAIL_COND_V(B->base_type!=INSTANCE_GI_PROBE_SAMPLER,NULL);
B->gi_probe_sampler_info->gi_probes.insert(A);
} else if (A->base_type==INSTANCE_ROOM || B->base_type==INSTANCE_ROOM) {
if (B->base_type==INSTANCE_ROOM)
SWAP(A,B);
ERR_FAIL_COND_V(! ((1<<B->base_type)&INSTANCE_GEOMETRY_MASK ),NULL);
B->auto_rooms.insert(A);
A->room_info->owned_autoroom_geometry.insert(B);
self->_instance_validate_autorooms(B);
} else {
if (B->base_type==INSTANCE_LIGHT) {
SWAP(A,B);
} else if (A->base_type!=INSTANCE_LIGHT) {
return NULL;
}
A->light_info->affected.insert(B);
B->lights.insert(A);
B->light_cache_dirty=true;
}
#endif
return NULL;
}
void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int, void *udata) {
@ -269,57 +217,6 @@ void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance
gi_probe->lights.erase(E);
}
#if 0
if (A->base_type==INSTANCE_PORTAL) {
ERR_FAIL_COND( B->base_type!=INSTANCE_PORTAL );
A->portal_info->candidate_set.erase(B);
B->portal_info->candidate_set.erase(A);
//after disconnecting them, see if they can connect again
self->_portal_attempt_connect(A);
self->_portal_attempt_connect(B);
} else if (A->base_type==INSTANCE_GI_PROBE || B->base_type==INSTANCE_GI_PROBE) {
if (B->base_type==INSTANCE_GI_PROBE) {
SWAP(A,B);
}
ERR_FAIL_COND(B->base_type!=INSTANCE_GI_PROBE_SAMPLER);
B->gi_probe_sampler_info->gi_probes.erase(A);
} else if (A->base_type==INSTANCE_ROOM || B->base_type==INSTANCE_ROOM) {
if (B->base_type==INSTANCE_ROOM)
SWAP(A,B);
ERR_FAIL_COND(! ((1<<B->base_type)&INSTANCE_GEOMETRY_MASK ));
B->auto_rooms.erase(A);
B->valid_auto_rooms.erase(A);
A->room_info->owned_autoroom_geometry.erase(B);
}else {
if (B->base_type==INSTANCE_LIGHT) {
SWAP(A,B);
} else if (A->base_type!=INSTANCE_LIGHT) {
return;
}
A->light_info->affected.erase(B);
B->lights.erase(A);
B->light_cache_dirty=true;
}
#endif
}
RID VisualServerScene::scenario_create() {
@ -467,125 +364,6 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) {
}
}
instance->materials.clear();
#if 0
if (instance->light_info) {
if (instance->scenario && instance->light_info->D)
instance->scenario->directional_lights.erase( instance->light_info->D );
rasterizer->free(instance->light_info->instance);
memdelete(instance->light_info);
instance->light_info=NULL;
}
if ( instance->room ) {
instance_set_room(p_instance,RID());
/*
if((1<<instance->base_type)&INSTANCE_GEOMETRY_MASK)
instance->room->room_info->owned_geometry_instances.erase(instance->RE);
else if (instance->base_type==INSTANCE_PORTAL) {
print_line("freeing portal, is it there? "+itos(instance->room->room_info->owned_portal_instances.(instance->RE)));
instance->room->room_info->owned_portal_instances.erase(instance->RE);
} else if (instance->base_type==INSTANCE_ROOM)
instance->room->room_info->owned_room_instances.erase(instance->RE);
else if (instance->base_type==INSTANCE_LIGHT)
instance->room->room_info->owned_light_instances.erase(instance->RE);
instance->RE=NULL;*/
}
if (instance->portal_info) {
_portal_disconnect(instance,true);
memdelete(instance->portal_info);
instance->portal_info=NULL;
}
if (instance->gi_probe_info) {
while(instance->gi_probe_info->owned_instances.size()) {
Instance *owned=instance->gi_probe_info->owned_instances.front()->get();
owned->gi_probe=NULL;
owned->data.gi_probe=NULL;
owned->data.gi_probe_octree_xform=NULL;
owned->BLE=NULL;
instance->gi_probe_info->owned_instances.pop_front();
}
memdelete(instance->gi_probe_info);
instance->gi_probe_info=NULL;
}
if (instance->scenario && instance->octree_id) {
instance->scenario->octree.erase( instance->octree_id );
instance->octree_id=0;
}
if (instance->room_info) {
for(List<Instance*>::Element *E=instance->room_info->owned_geometry_instances.front();E;E=E->next()) {
Instance *owned = E->get();
owned->room=NULL;
owned->RE=NULL;
}
for(List<Instance*>::Element *E=instance->room_info->owned_portal_instances.front();E;E=E->next()) {
_portal_disconnect(E->get(),true);
Instance *owned = E->get();
owned->room=NULL;
owned->RE=NULL;
}
for(List<Instance*>::Element *E=instance->room_info->owned_room_instances.front();E;E=E->next()) {
Instance *owned = E->get();
owned->room=NULL;
owned->RE=NULL;
}
if (instance->room_info->disconnected_child_portals.size()) {
ERR_PRINT("BUG: Disconnected portals remain!");
}
memdelete(instance->room_info);
instance->room_info=NULL;
}
if (instance->particles_info) {
rasterizer->free( instance->particles_info->instance );
memdelete(instance->particles_info);
instance->particles_info=NULL;
}
if (instance->gi_probe_sampler_info) {
while (instance->gi_probe_sampler_info->owned_instances.size()) {
instance_geometry_set_gi_probe_sampler(instance->gi_probe_sampler_info->owned_instances.front()->get()->self,RID());
}
if (instance->gi_probe_sampler_info->sampled_light.is_valid()) {
rasterizer->free(instance->gi_probe_sampler_info->sampled_light);
}
memdelete( instance->gi_probe_sampler_info );
instance->gi_probe_sampler_info=NULL;
}
#endif
}
instance->base_type = VS::INSTANCE_NONE;
@ -646,64 +424,6 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) {
if (scenario)
_instance_queue_update(instance, true, true);
#if 0
if (rasterizer->is_mesh(p_base)) {
instance->base_type=INSTANCE_MESH;
instance->data.morph_values.resize( rasterizer->mesh_get_morph_target_count(p_base));
instance->data.materials.resize( rasterizer->mesh_get_surface_count(p_base));
} else if (rasterizer->is_multimesh(p_base)) {
instance->base_type=INSTANCE_MULTIMESH;
} else if (rasterizer->is_immediate(p_base)) {
instance->base_type=INSTANCE_IMMEDIATE;
} else if (rasterizer->is_particles(p_base)) {
instance->base_type=INSTANCE_PARTICLES;
instance->particles_info=memnew( Instance::ParticlesInfo );
instance->particles_info->instance = rasterizer->particles_instance_create( p_base );
} else if (rasterizer->is_light(p_base)) {
instance->base_type=INSTANCE_LIGHT;
instance->light_info = memnew( Instance::LightInfo );
instance->light_info->instance = rasterizer->light_instance_create(p_base);
if (instance->scenario && rasterizer->light_get_type(p_base)==LIGHT_DIRECTIONAL) {
instance->light_info->D = instance->scenario->directional_lights.push_back(instance->self);
}
} else if (room_owner.owns(p_base)) {
instance->base_type=INSTANCE_ROOM;
instance->room_info = memnew( Instance::RoomInfo );
instance->room_info->room=room_owner.get(p_base);
} else if (portal_owner.owns(p_base)) {
instance->base_type=INSTANCE_PORTAL;
instance->portal_info = memnew(Instance::PortalInfo);
instance->portal_info->portal=portal_owner.get(p_base);
} else if (gi_probe_owner.owns(p_base)) {
instance->base_type=INSTANCE_GI_PROBE;
instance->gi_probe_info=memnew(Instance::BakedLightInfo);
instance->gi_probe_info->gi_probe=gi_probe_owner.get(p_base);
//instance->portal_info = memnew(Instance::PortalInfo);
//instance->portal_info->portal=portal_owner.get(p_base);
} else if (gi_probe_sampler_owner.owns(p_base)) {
instance->base_type=INSTANCE_GI_PROBE_SAMPLER;
instance->gi_probe_sampler_info=memnew( Instance::BakedLightSamplerInfo);
instance->gi_probe_sampler_info->sampler=gi_probe_sampler_owner.get(p_base);
//instance->portal_info = memnew(Instance::PortalInfo);
//instance->portal_info->portal=portal_owner.get(p_base);
} else {
ERR_EXPLAIN("Invalid base RID for instance!")
ERR_FAIL();
}
instance_dependency_map[ p_base ].insert( instance->self );
#endif
}
}
void VisualServerScene::instance_set_scenario(RID p_instance, RID p_scenario) {
@ -894,8 +614,6 @@ void VisualServerScene::instance_attach_skeleton(RID p_instance, RID p_skeleton)
void VisualServerScene::instance_set_exterior(RID p_instance, bool p_enabled) {
}
void VisualServerScene::instance_set_room(RID p_instance, RID p_room) {
}
void VisualServerScene::instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) {
}
@ -978,11 +696,6 @@ void VisualServerScene::instance_geometry_set_flag(RID p_instance, VS::InstanceF
switch (p_flags) {
case VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS: {
instance->visible_in_all_rooms = p_enabled;
} break;
case VS::INSTANCE_FLAG_USE_BAKED_LIGHT: {
instance->baked_light = p_enabled;
@ -1067,58 +780,12 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
}
}
}
#if 0
else if (p_instance->base_type == INSTANCE_ROOM) {
p_instance->room_info->affine_inverse=p_instance->data.transform.affine_inverse();
} else if (p_instance->base_type == INSTANCE_GI_PROBE) {
Transform scale;
scale.basis.scale(p_instance->gi_probe_info->gi_probe->octree_aabb.size);
scale.origin=p_instance->gi_probe_info->gi_probe->octree_aabb.pos;
//print_line("scale: "+scale);
p_instance->gi_probe_info->affine_inverse=(p_instance->data.transform*scale).affine_inverse();
}
#endif
p_instance->mirror = p_instance->transform.basis.determinant() < 0.0;
Rect3 new_aabb;
#if 0
if (p_instance->base_type==INSTANCE_PORTAL) {
//portals need to be transformed in a special way, so they don't become too wide if they have scale..
Transform portal_xform = p_instance->data.transform;
portal_xform.basis.set_axis(2,portal_xform.basis.get_axis(2).normalized());
p_instance->portal_info->plane_cache=Plane( p_instance->data.transform.origin, portal_xform.basis.get_axis(2));
int point_count=p_instance->portal_info->portal->shape.size();
p_instance->portal_info->transformed_point_cache.resize(point_count);
AABB portal_aabb;
for(int i=0;i<point_count;i++) {
Point2 src = p_instance->portal_info->portal->shape[i];
Vector3 point = portal_xform.xform(Vector3(src.x,src.y,0));
p_instance->portal_info->transformed_point_cache[i]=point;
if (i==0)
portal_aabb.pos=point;
else
portal_aabb.expand_to(point);
}
portal_aabb.grow_by(p_instance->portal_info->portal->connect_range);
new_aabb = portal_aabb;
} else {
#endif
new_aabb = p_instance->transform.xform(p_instance->aabb);
#if 0
}
#endif
p_instance->transformed_aabb = new_aabb;
@ -1145,33 +812,6 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
pairable = true;
}
#if 0
if (p_instance->base_type == VS::INSTANCE_PORTAL) {
pairable_mask=(1<<INSTANCE_PORTAL);
pairable=true;
}
if (p_instance->base_type == VS::INSTANCE_GI_PROBE_SAMPLER) {
pairable_mask=(1<<INSTANCE_GI_PROBE);
pairable=true;
}
if (!p_instance->room && (1<<p_instance->base_type)&VS::INSTANCE_GEOMETRY_MASK) {
base_type|=VS::INSTANCE_ROOMLESS_MASK;
}
if (p_instance->base_type == VS::INSTANCE_ROOM) {
pairable_mask=INSTANCE_ROOMLESS_MASK;
pairable=true;
}
#endif
// not inside octree
p_instance->octree_id = p_instance->scenario->octree.create(p_instance, new_aabb, 0, pairable, base_type, pairable_mask);
@ -1184,23 +824,6 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
p_instance->scenario->octree.move(p_instance->octree_id, new_aabb);
}
#if 0
if (p_instance->base_type==INSTANCE_PORTAL) {
_portal_attempt_connect(p_instance);
}
if (!p_instance->room && (1<<p_instance->base_type)&INSTANCE_GEOMETRY_MASK) {
_instance_validate_autorooms(p_instance);
}
if (p_instance->base_type == INSTANCE_ROOM) {
for(Set<Instance*>::Element *E=p_instance->room_info->owned_autoroom_geometry.front();E;E=E->next())
_instance_validate_autorooms(E->get());
}
#endif
}
void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
@ -1235,15 +858,6 @@ void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
new_aabb = VSG::storage->particles_get_aabb(p_instance->base);
} break;
#if 0
case VisualServer::INSTANCE_PARTICLES: {
new_aabb = rasterizer->particles_get_aabb(p_instance->base);
} break;
#endif
case VisualServer::INSTANCE_LIGHT: {
new_aabb = VSG::storage->light_get_aabb(p_instance->base);
@ -1260,49 +874,6 @@ void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
} break;
#if 0
case VisualServer::INSTANCE_ROOM: {
Room *room = room_owner.get( p_instance->base );
ERR_FAIL_COND(!room);
new_aabb=room->bounds.get_aabb();
} break;
case VisualServer::INSTANCE_PORTAL: {
Portal *portal = portal_owner.get( p_instance->base );
ERR_FAIL_COND(!portal);
for (int i=0;i<portal->shape.size();i++) {
Vector3 point( portal->shape[i].x, portal->shape[i].y, 0 );
if (i==0) {
new_aabb.pos=point;
new_aabb.size.z=0.01; // make it not flat for octree
} else {
new_aabb.expand_to(point);
}
}
} break;
case VisualServer::INSTANCE_GI_PROBE: {
BakedLight *gi_probe = gi_probe_owner.get( p_instance->base );
ERR_FAIL_COND(!gi_probe);
new_aabb=gi_probe->octree_aabb;
} break;
case VisualServer::INSTANCE_GI_PROBE_SAMPLER: {
BakedLightSampler *gi_probe_sampler = gi_probe_sampler_owner.get( p_instance->base );
ERR_FAIL_COND(!gi_probe_sampler);
float radius = gi_probe_sampler->params[VS::BAKED_LIGHT_SAMPLER_RADIUS];
new_aabb=AABB(Vector3(-radius,-radius,-radius),Vector3(radius*2,radius*2,radius*2));
} break;
#endif
default: {}
}
@ -1736,98 +1307,17 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform, const Cam
reflection_probe_cull_count = 0;
//light_samplers_culled=0;
//light_samplers_culled=0;
/* print_line("OT: "+rtos( (OS::get_singleton()->get_ticks_usec()-t)/1000.0));
/* print_line("OT: "+rtos( (OS::get_singleton()->get_ticks_usec()-t)/1000.0));
print_line("OTO: "+itos(p_scenario->octree.get_octant_count()));
//print_line("OTE: "+itos(p_scenario->octree.get_elem_count()));
print_line("OTP: "+itos(p_scenario->octree.get_pair_count()));
*/
/* STEP 3 - PROCESS PORTALS, VALIDATE ROOMS */
/* STEP 3 - PROCESS PORTALS, VALIDATE ROOMS */
//removed, will replace with culling
// compute portals
#if 0
exterior_visited=false;
exterior_portal_cull_count=0;
if (room_cull_enabled) {
for(int i=0;i<cull_count;i++) {
Instance *ins = instance_cull_result[i];
ins->last_render_pass=render_pass;
if (ins->base_type!=INSTANCE_PORTAL)
continue;
if (ins->room)
continue;
ERR_CONTINUE(exterior_portal_cull_count>=MAX_EXTERIOR_PORTALS);
exterior_portal_cull_result[exterior_portal_cull_count++]=ins;
}
room_cull_count = p_scenario->octree.cull_point(camera->transform.origin,room_cull_result,MAX_ROOM_CULL,NULL,(1<<INSTANCE_ROOM)|(1<<INSTANCE_PORTAL));
Set<Instance*> current_rooms;
Set<Instance*> portal_rooms;
//add to set
for(int i=0;i<room_cull_count;i++) {
if (room_cull_result[i]->base_type==INSTANCE_ROOM) {
current_rooms.insert(room_cull_result[i]);
}
if (room_cull_result[i]->base_type==INSTANCE_PORTAL) {
//assume inside that room if also inside the portal..
if (room_cull_result[i]->room) {
portal_rooms.insert(room_cull_result[i]->room);
}
SWAP(room_cull_result[i],room_cull_result[room_cull_count-1]);
room_cull_count--;
i--;
}
}
//remove from set if it has a parent room or BSP doesn't contain
for(int i=0;i<room_cull_count;i++) {
Instance *r = room_cull_result[i];
//check inside BSP
Vector3 room_local_point = r->room_info->affine_inverse.xform( camera->transform.origin );
if (!portal_rooms.has(r) && !r->room_info->room->bounds.point_is_inside(room_local_point)) {
current_rooms.erase(r);
continue;
}
//check parent
while (r->room) {// has parent room
current_rooms.erase(r);
r=r->room;
}
}
if (current_rooms.size()) {
//camera is inside a room
// go through rooms
for(Set<Instance*>::Element *E=current_rooms.front();E;E=E->next()) {
_cull_room(camera,E->get());
}
} else {
//start from exterior
_cull_room(camera,NULL);
}
}
#endif
/* STEP 4 - REMOVE FURTHER CULLED OBJECTS, ADD LIGHTS */
for (int i = 0; i < cull_count; i++) {
@ -1895,71 +1385,6 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform, const Cam
} else if ((1 << ins->base_type) & VS::INSTANCE_GEOMETRY_MASK && ins->visible && ins->cast_shadows != VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
keep = true;
#if 0
bool discarded=false;
if (ins->draw_range_end>0) {
float d = cull_range.nearp.distance_to(ins->data.transform.origin);
if (d<0)
d=0;
discarded=(d<ins->draw_range_begin || d>=ins->draw_range_end);
}
if (!discarded) {
// test if this geometry should be visible
if (room_cull_enabled) {
if (ins->visible_in_all_rooms) {
keep=true;
} else if (ins->room) {
if (ins->room->room_info->last_visited_pass==render_pass)
keep=true;
} else if (ins->auto_rooms.size()) {
for(Set<Instance*>::Element *E=ins->auto_rooms.front();E;E=E->next()) {
if (E->get()->room_info->last_visited_pass==render_pass) {
keep=true;
break;
}
}
} else if(exterior_visited)
keep=true;
} else {
keep=true;
}
}
if (keep) {
// update cull range
float min,max;
ins->transformed_aabb.project_range_in_plane(cull_range.nearp,min,max);
if (min<cull_range.min)
cull_range.min=min;
if (max>cull_range.max)
cull_range.max=max;
if (ins->sampled_light && ins->sampled_light->gi_probe_sampler_info->last_pass!=render_pass) {
if (light_samplers_culled<MAX_LIGHT_SAMPLERS) {
light_sampler_cull_result[light_samplers_culled++]=ins->sampled_light;
ins->sampled_light->gi_probe_sampler_info->last_pass=render_pass;
}
}
}
#endif
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(ins->base_data);
@ -3467,7 +2892,6 @@ bool VisualServerScene::free(RID p_rid) {
Instance *instance = instance_owner.get(p_rid);
instance_set_room(p_rid, RID());
instance_set_scenario(p_rid, RID());
instance_set_base(p_rid, RID());
instance_geometry_set_material_override(p_rid, RID());