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Remove Adreno 3xx flip workaround
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8b2739ee55
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4 changed files with 3 additions and 21 deletions
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@ -212,7 +212,6 @@ Config::Config() {
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//Adreno 3xx Compatibility
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const String rendering_device_name = String::utf8((const char *)glGetString(GL_RENDERER));
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if (rendering_device_name.left(13) == "Adreno (TM) 3") {
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flip_xy_workaround = true;
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disable_particles_workaround = true;
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// ignore driver version 331+
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@ -229,8 +228,6 @@ Config::Config() {
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// OpenGL ES 3.0 V@0502.0 (GIT@09fef447e8, I1fe547a144, 1661493934) (Date:08/25/22)
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String driver_version = gl_version.get_slice("V@", 1).get_slicec(' ', 0);
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if (driver_version.is_valid_float() && driver_version.to_float() >= 331.0) {
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flip_xy_workaround = false;
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//TODO: also 'GPUParticles'?
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//https://github.com/godotengine/godot/issues/92662#issuecomment-2161199477
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//disable_particles_workaround = false;
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@ -98,7 +98,6 @@ public:
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// Adreno 3XX compatibility.
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bool disable_particles_workaround = false; // Set to 'true' to disable 'GPUParticles'.
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bool flip_xy_workaround = false;
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// PowerVR GE 8320 workaround.
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bool disable_transform_feedback_shader_cache = false;
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