Avoid cleaning up editor plugins when property list changes

Also removes a usability hack from the Theme editor, as it doesn't work anymore,
and it confuses the Inspector.
This commit is contained in:
Yuri Sizov 2023-02-11 14:08:39 +01:00
parent c1f556c85d
commit 18d6c91e8e
3 changed files with 14 additions and 79 deletions

View file

@ -3705,82 +3705,13 @@ ThemeEditor::ThemeEditor() {
void ThemeEditorPlugin::edit(Object *p_node) {
if (Object::cast_to<Theme>(p_node)) {
theme_editor->edit(Object::cast_to<Theme>(p_node));
} else if (Object::cast_to<Font>(p_node) || Object::cast_to<StyleBox>(p_node) || Object::cast_to<Texture2D>(p_node)) {
// Do nothing, keep editing the existing theme.
} else {
theme_editor->edit(Ref<Theme>());
}
}
bool ThemeEditorPlugin::handles(Object *p_node) const {
if (Object::cast_to<Theme>(p_node)) {
return true;
}
Ref<Theme> edited_theme = theme_editor->get_edited_theme();
if (edited_theme.is_null()) {
return false;
}
// If we are editing a theme already and this particular resource happens to belong to it,
// then we just keep editing it, despite not being able to directly handle it.
// This only goes one layer deep, but if required this can be extended to support, say, Font inside of Font.
bool belongs_to_theme = false;
if (Object::cast_to<Font>(p_node)) {
Ref<Font> font_item = Object::cast_to<Font>(p_node);
List<StringName> types;
List<StringName> names;
edited_theme->get_font_type_list(&types);
for (const StringName &E : types) {
names.clear();
edited_theme->get_font_list(E, &names);
for (const StringName &F : names) {
if (font_item == edited_theme->get_font(F, E)) {
belongs_to_theme = true;
break;
}
}
}
} else if (Object::cast_to<StyleBox>(p_node)) {
Ref<StyleBox> stylebox_item = Object::cast_to<StyleBox>(p_node);
List<StringName> types;
List<StringName> names;
edited_theme->get_stylebox_type_list(&types);
for (const StringName &E : types) {
names.clear();
edited_theme->get_stylebox_list(E, &names);
for (const StringName &F : names) {
if (stylebox_item == edited_theme->get_stylebox(F, E)) {
belongs_to_theme = true;
break;
}
}
}
} else if (Object::cast_to<Texture2D>(p_node)) {
Ref<Texture2D> icon_item = Object::cast_to<Texture2D>(p_node);
List<StringName> types;
List<StringName> names;
edited_theme->get_icon_type_list(&types);
for (const StringName &E : types) {
names.clear();
edited_theme->get_icon_list(E, &names);
for (const StringName &F : names) {
if (icon_item == edited_theme->get_icon(F, E)) {
belongs_to_theme = true;
break;
}
}
}
}
return belongs_to_theme;
return Object::cast_to<Theme>(p_node) != nullptr;
}
void ThemeEditorPlugin::make_visible(bool p_visible) {