Reimplement Mutex with C++'s <mutex>

Main:
- It's now implemented thanks to `<mutex>`. No more platform-specific implementations.
- `BinaryMutex` (non-recursive) is added, as an alternative for special cases.
- Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes.
- Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts.
- A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this.
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- Thread-safe utilities are therefore simpler now.

Misc.:
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
- Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock).
- `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`.
This commit is contained in:
Pedro J. Estébanez 2020-02-26 11:28:13 +01:00
parent 1e57b558f2
commit 18fbdbb456
98 changed files with 739 additions and 1754 deletions

View file

@ -222,15 +222,11 @@ ScriptInstance *NativeScript::instance_create(Object *p_this) {
nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
#endif
#ifndef NO_THREADS
owners_lock->lock();
#endif
{
MutexLock lock(owners_lock);
instance_owners.insert(p_this);
#ifndef NO_THREADS
owners_lock->unlock();
#endif
instance_owners.insert(p_this);
}
return nsi;
}
@ -782,17 +778,10 @@ NativeScript::NativeScript() {
library = Ref<GDNative>();
lib_path = "";
class_name = "";
#ifndef NO_THREADS
owners_lock = Mutex::create();
#endif
}
NativeScript::~NativeScript() {
NSL->unregister_script(this);
#ifndef NO_THREADS
memdelete(owners_lock);
#endif
}
#define GET_SCRIPT_DESC() script->get_script_desc()
@ -1140,16 +1129,9 @@ NativeScriptInstance::~NativeScriptInstance() {
script_data->destroy_func.destroy_func((godot_object *)owner, script_data->destroy_func.method_data, userdata);
if (owner) {
#ifndef NO_THREADS
script->owners_lock->lock();
#endif
MutexLock lock(script->owners_lock);
script->instance_owners.erase(owner);
#ifndef NO_THREADS
script->owners_lock->unlock();
#endif
}
}
@ -1246,7 +1228,6 @@ NativeScriptLanguage::NativeScriptLanguage() {
NativeScriptLanguage::singleton = this;
#ifndef NO_THREADS
has_objects_to_register = false;
mutex = Mutex::create();
#endif
#ifdef DEBUG_ENABLED
@ -1283,10 +1264,6 @@ NativeScriptLanguage::~NativeScriptLanguage() {
NSL->library_classes.clear();
NSL->library_gdnatives.clear();
NSL->library_script_users.clear();
#ifndef NO_THREADS
memdelete(mutex);
#endif
}
String NativeScriptLanguage::get_name() const {
@ -1413,9 +1390,7 @@ void NativeScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_
void NativeScriptLanguage::profiling_start() {
#ifdef DEBUG_ENABLED
#ifndef NO_THREADS
MutexLock lock(mutex);
#endif
profile_data.clear();
profiling = true;
@ -1424,9 +1399,7 @@ void NativeScriptLanguage::profiling_start() {
void NativeScriptLanguage::profiling_stop() {
#ifdef DEBUG_ENABLED
#ifndef NO_THREADS
MutexLock lock(mutex);
#endif
profiling = false;
#endif
@ -1434,9 +1407,8 @@ void NativeScriptLanguage::profiling_stop() {
int NativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
#ifdef DEBUG_ENABLED
#ifndef NO_THREADS
MutexLock lock(mutex);
#endif
int current = 0;
for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {
@ -1458,9 +1430,8 @@ int NativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_a
int NativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
#ifdef DEBUG_ENABLED
#ifndef NO_THREADS
MutexLock lock(mutex);
#endif
int current = 0;
for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {
@ -1484,9 +1455,7 @@ int NativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, in
void NativeScriptLanguage::profiling_add_data(StringName p_signature, uint64_t p_time) {
#ifdef DEBUG_ENABLED
#ifndef NO_THREADS
MutexLock lock(mutex);
#endif
Map<StringName, ProfileData>::Element *d = profile_data.find(p_signature);
if (d) {
@ -1705,9 +1674,8 @@ void NativeScriptLanguage::defer_init_library(Ref<GDNativeLibrary> lib, NativeSc
#endif
void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
#ifndef NO_THREADS
MutexLock lock(mutex);
#endif
// See if this library was "registered" already.
const String &lib_path = lib->get_current_library_path();
ERR_FAIL_COND_MSG(lib_path.length() == 0, lib->get_name() + " does not have a library for the current platform.");
@ -1743,16 +1711,14 @@ void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
}
void NativeScriptLanguage::register_script(NativeScript *script) {
#ifndef NO_THREADS
MutexLock lock(mutex);
#endif
library_script_users[script->lib_path].insert(script);
}
void NativeScriptLanguage::unregister_script(NativeScript *script) {
#ifndef NO_THREADS
MutexLock lock(mutex);
#endif
Map<String, Set<NativeScript *> >::Element *S = library_script_users.find(script->lib_path);
if (S) {
S->get().erase(script);
@ -1803,9 +1769,7 @@ void NativeScriptLanguage::frame() {
#ifdef DEBUG_ENABLED
{
#ifndef NO_THREADS
MutexLock lock(mutex);
#endif
for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {
d->get().last_frame_call_count = d->get().frame_call_count;
@ -1867,9 +1831,7 @@ void NativeReloadNode::_notification(int p_what) {
if (unloaded)
break;
#ifndef NO_THREADS
MutexLock lock(NSL->mutex);
#endif
NSL->_unload_stuff(true);
for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
@ -1904,9 +1866,8 @@ void NativeReloadNode::_notification(int p_what) {
if (!unloaded)
break;
#ifndef NO_THREADS
MutexLock lock(NSL->mutex);
#endif
Set<StringName> libs_to_remove;
for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {