mirror of
https://github.com/godotengine/godot.git
synced 2025-12-07 22:00:10 +00:00
Fix build error when Navigation 2D is disabled
Fixes build error when Navigation 2D is disabled.
This commit is contained in:
parent
25203e24c4
commit
1977969759
1 changed files with 7 additions and 7 deletions
|
|
@ -1266,16 +1266,16 @@ void TileMapLayer::_physics_draw_quadrant_debug(const RID &p_canvas_item, DebugQ
|
|||
|
||||
if (face_index_array.size() > 2) {
|
||||
Array face_mesh_array;
|
||||
face_mesh_array.resize(Mesh::ARRAY_MAX);
|
||||
face_mesh_array[Mesh::ARRAY_VERTEX] = Vector<Vector2>(face_vertex_array);
|
||||
face_mesh_array[Mesh::ARRAY_INDEX] = Vector<int32_t>(face_index_array);
|
||||
face_mesh_array[Mesh::ARRAY_COLOR] = Vector<Color>(face_color_array);
|
||||
face_mesh_array.resize(RS::ARRAY_MAX);
|
||||
face_mesh_array[RS::ARRAY_VERTEX] = Vector<Vector2>(face_vertex_array);
|
||||
face_mesh_array[RS::ARRAY_INDEX] = Vector<int32_t>(face_index_array);
|
||||
face_mesh_array[RS::ARRAY_COLOR] = Vector<Color>(face_color_array);
|
||||
rs->mesh_add_surface_from_arrays(r_debug_quadrant.physics_mesh, RS::PRIMITIVE_TRIANGLES, face_mesh_array, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
|
||||
|
||||
Array line_mesh_array;
|
||||
line_mesh_array.resize(Mesh::ARRAY_MAX);
|
||||
line_mesh_array[Mesh::ARRAY_VERTEX] = Vector<Vector2>(line_vertex_array);
|
||||
line_mesh_array[Mesh::ARRAY_COLOR] = Vector<Color>(line_color_array);
|
||||
line_mesh_array.resize(RS::ARRAY_MAX);
|
||||
line_mesh_array[RS::ARRAY_VERTEX] = Vector<Vector2>(line_vertex_array);
|
||||
line_mesh_array[RS::ARRAY_COLOR] = Vector<Color>(line_color_array);
|
||||
|
||||
rs->mesh_add_surface_from_arrays(r_debug_quadrant.physics_mesh, RS::PRIMITIVE_LINES, line_mesh_array, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue