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[Web] Optimize GL.getSource for known-length shader sources
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parent
e37c6261ea
commit
197b307061
6 changed files with 79 additions and 4 deletions
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@ -321,7 +321,8 @@ void ShaderGLES3::_compile_specialization(Version::Specialization &spec, uint32_
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String builder_string = builder.as_string();
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String builder_string = builder.as_string();
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CharString cs = builder_string.utf8();
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CharString cs = builder_string.utf8();
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const char *cstr = cs.ptr();
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const char *cstr = cs.ptr();
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glShaderSource(spec.vert_id, 1, &cstr, nullptr);
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GLint cstr_len = cs.length();
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glShaderSource(spec.vert_id, 1, &cstr, &cstr_len);
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glCompileShader(spec.vert_id);
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glCompileShader(spec.vert_id);
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glGetShaderiv(spec.vert_id, GL_COMPILE_STATUS, &status);
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glGetShaderiv(spec.vert_id, GL_COMPILE_STATUS, &status);
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@ -369,7 +370,8 @@ void ShaderGLES3::_compile_specialization(Version::Specialization &spec, uint32_
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String builder_string = builder.as_string();
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String builder_string = builder.as_string();
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CharString cs = builder_string.utf8();
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CharString cs = builder_string.utf8();
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const char *cstr = cs.ptr();
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const char *cstr = cs.ptr();
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glShaderSource(spec.frag_id, 1, &cstr, nullptr);
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GLint cstr_len = cs.length();
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glShaderSource(spec.frag_id, 1, &cstr, &cstr_len);
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glCompileShader(spec.frag_id);
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glCompileShader(spec.frag_id);
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glGetShaderiv(spec.frag_id, GL_COMPILE_STATUS, &status);
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glGetShaderiv(spec.frag_id, GL_COMPILE_STATUS, &status);
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@ -54,6 +54,12 @@ sys_env.AddJSExterns(
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]
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]
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)
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)
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sys_env.AddJSPost(
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[
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"js/patches/patch_em_gl.js",
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]
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)
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if env["javascript_eval"]:
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if env["javascript_eval"]:
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sys_env.AddJSLibraries(["js/libs/library_godot_javascript_singleton.js"])
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sys_env.AddJSLibraries(["js/libs/library_godot_javascript_singleton.js"])
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@ -61,6 +67,8 @@ for lib in sys_env["JS_LIBS"]:
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sys_env.Append(LINKFLAGS=["--js-library", lib.abspath])
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sys_env.Append(LINKFLAGS=["--js-library", lib.abspath])
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for js in sys_env["JS_PRE"]:
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for js in sys_env["JS_PRE"]:
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sys_env.Append(LINKFLAGS=["--pre-js", js.abspath])
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sys_env.Append(LINKFLAGS=["--pre-js", js.abspath])
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for js in sys_env["JS_POST"]:
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sys_env.Append(LINKFLAGS=["--post-js", js.abspath])
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# Add JS externs to Closure.
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# Add JS externs to Closure.
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sys_env["ENV"]["EMCC_CLOSURE_ARGS"] = sys_env["ENV"].get("EMCC_CLOSURE_ARGS", "")
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sys_env["ENV"]["EMCC_CLOSURE_ARGS"] = sys_env["ENV"].get("EMCC_CLOSURE_ARGS", "")
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@ -98,6 +106,7 @@ else:
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sys_env.Depends(build[0], sys_env["JS_LIBS"])
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sys_env.Depends(build[0], sys_env["JS_LIBS"])
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sys_env.Depends(build[0], sys_env["JS_PRE"])
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sys_env.Depends(build[0], sys_env["JS_PRE"])
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sys_env.Depends(build[0], sys_env["JS_POST"])
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sys_env.Depends(build[0], sys_env["JS_EXTERNS"])
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sys_env.Depends(build[0], sys_env["JS_EXTERNS"])
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engine = [
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engine = [
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@ -5,6 +5,7 @@ from typing import TYPE_CHECKING
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from emscripten_helpers import (
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from emscripten_helpers import (
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add_js_externs,
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add_js_externs,
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add_js_libraries,
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add_js_libraries,
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add_js_post,
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add_js_pre,
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add_js_pre,
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create_engine_file,
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create_engine_file,
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create_template_zip,
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create_template_zip,
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@ -168,12 +169,14 @@ def configure(env: "SConsEnvironment"):
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jscc = env.Builder(generator=run_closure_compiler, suffix=".cc.js", src_suffix=".js")
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jscc = env.Builder(generator=run_closure_compiler, suffix=".cc.js", src_suffix=".js")
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env.Append(BUILDERS={"BuildJS": jscc})
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env.Append(BUILDERS={"BuildJS": jscc})
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# Add helper method for adding libraries, externs, pre-js.
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# Add helper method for adding libraries, externs, pre-js, post-js.
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env["JS_LIBS"] = []
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env["JS_LIBS"] = []
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env["JS_PRE"] = []
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env["JS_PRE"] = []
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env["JS_POST"] = []
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env["JS_EXTERNS"] = []
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env["JS_EXTERNS"] = []
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env.AddMethod(add_js_libraries, "AddJSLibraries")
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env.AddMethod(add_js_libraries, "AddJSLibraries")
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env.AddMethod(add_js_pre, "AddJSPre")
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env.AddMethod(add_js_pre, "AddJSPre")
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env.AddMethod(add_js_post, "AddJSPost")
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env.AddMethod(add_js_externs, "AddJSExterns")
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env.AddMethod(add_js_externs, "AddJSExterns")
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# Add method that joins/compiles our Engine files.
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# Add method that joins/compiles our Engine files.
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@ -125,5 +125,9 @@ def add_js_pre(env, js_pre):
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env.Append(JS_PRE=env.File(js_pre))
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env.Append(JS_PRE=env.File(js_pre))
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def add_js_post(env, js_post):
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env.Append(JS_POST=env.File(js_post))
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def add_js_externs(env, externs):
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def add_js_externs(env, externs):
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env.Append(JS_EXTERNS=env.File(externs))
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env.Append(JS_EXTERNS=env.File(externs))
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@ -19,14 +19,17 @@ const emscriptenGlobals = {
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'HEAP8': true,
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'HEAP8': true,
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'HEAPF32': true,
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'HEAPF32': true,
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'HEAPU8': true,
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'HEAPU8': true,
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'HEAPU32': true,
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'IDBFS': true,
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'IDBFS': true,
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'LibraryManager': true,
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'LibraryManager': true,
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'Module': true,
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'Module': true,
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'UTF8ToString': true,
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'UTF8ToString': true,
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'UTF8Decoder': true,
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'_emscripten_webgl_get_current_context': true,
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'_emscripten_webgl_get_current_context': true,
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'_free': true,
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'_free': true,
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'_malloc': true,
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'_malloc': true,
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'autoAddDeps': true,
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'autoAddDeps': true,
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'addOnPostRun': true,
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'getValue': true,
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'getValue': true,
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'lengthBytesUTF8': true,
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'lengthBytesUTF8': true,
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'mergeInto': true,
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'mergeInto': true,
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@ -138,7 +141,12 @@ module.exports = [
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// libraries and modules (browser)
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// libraries and modules (browser)
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{
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{
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files: ['js/libs/**/*.js', 'platform/web/js/libs/**/*.js', 'modules/**/*.js'],
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files: [
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'js/libs/**/*.js',
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'platform/web/js/libs/**/*.js',
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'platform/web/js/patches/**/*.js',
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'modules/**/*.js'
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],
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languageOptions: {
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languageOptions: {
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globals: {
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globals: {
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...globals.browser,
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...globals.browser,
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49
platform/web/js/patches/patch_em_gl.js
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49
platform/web/js/patches/patch_em_gl.js
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@ -0,0 +1,49 @@
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/**************************************************************************/
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/* patch_em_gl.js */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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addOnPostRun(function () {
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GL.getSource = (shader, count, string, length) => {
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let source = '';
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for (let i = 0; i < count; ++i) {
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const ptr = HEAPU32[(string + i * 4) >> 2];
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const len = length ? HEAPU32[(length + i * 4) >> 2] : undefined;
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if (len) {
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const endPtr = ptr + len;
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const slice = HEAPU8.buffer instanceof ArrayBuffer
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? HEAPU8.subarray(ptr, endPtr)
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: HEAPU8.slice(ptr, endPtr);
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source += UTF8Decoder.decode(slice);
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} else {
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source += UTF8ToString(ptr, len);
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}
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}
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return source;
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};
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});
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