[Web] Optimize GL.getSource for known-length shader sources

This commit is contained in:
Marcos Casagrande 2025-04-20 01:07:02 +02:00
parent e37c6261ea
commit 197b307061
6 changed files with 79 additions and 4 deletions

View file

@ -321,7 +321,8 @@ void ShaderGLES3::_compile_specialization(Version::Specialization &spec, uint32_
String builder_string = builder.as_string();
CharString cs = builder_string.utf8();
const char *cstr = cs.ptr();
glShaderSource(spec.vert_id, 1, &cstr, nullptr);
GLint cstr_len = cs.length();
glShaderSource(spec.vert_id, 1, &cstr, &cstr_len);
glCompileShader(spec.vert_id);
glGetShaderiv(spec.vert_id, GL_COMPILE_STATUS, &status);
@ -369,7 +370,8 @@ void ShaderGLES3::_compile_specialization(Version::Specialization &spec, uint32_
String builder_string = builder.as_string();
CharString cs = builder_string.utf8();
const char *cstr = cs.ptr();
glShaderSource(spec.frag_id, 1, &cstr, nullptr);
GLint cstr_len = cs.length();
glShaderSource(spec.frag_id, 1, &cstr, &cstr_len);
glCompileShader(spec.frag_id);
glGetShaderiv(spec.frag_id, GL_COMPILE_STATUS, &status);

View file

@ -54,6 +54,12 @@ sys_env.AddJSExterns(
]
)
sys_env.AddJSPost(
[
"js/patches/patch_em_gl.js",
]
)
if env["javascript_eval"]:
sys_env.AddJSLibraries(["js/libs/library_godot_javascript_singleton.js"])
@ -61,6 +67,8 @@ for lib in sys_env["JS_LIBS"]:
sys_env.Append(LINKFLAGS=["--js-library", lib.abspath])
for js in sys_env["JS_PRE"]:
sys_env.Append(LINKFLAGS=["--pre-js", js.abspath])
for js in sys_env["JS_POST"]:
sys_env.Append(LINKFLAGS=["--post-js", js.abspath])
# Add JS externs to Closure.
sys_env["ENV"]["EMCC_CLOSURE_ARGS"] = sys_env["ENV"].get("EMCC_CLOSURE_ARGS", "")
@ -98,6 +106,7 @@ else:
sys_env.Depends(build[0], sys_env["JS_LIBS"])
sys_env.Depends(build[0], sys_env["JS_PRE"])
sys_env.Depends(build[0], sys_env["JS_POST"])
sys_env.Depends(build[0], sys_env["JS_EXTERNS"])
engine = [

View file

@ -5,6 +5,7 @@ from typing import TYPE_CHECKING
from emscripten_helpers import (
add_js_externs,
add_js_libraries,
add_js_post,
add_js_pre,
create_engine_file,
create_template_zip,
@ -168,12 +169,14 @@ def configure(env: "SConsEnvironment"):
jscc = env.Builder(generator=run_closure_compiler, suffix=".cc.js", src_suffix=".js")
env.Append(BUILDERS={"BuildJS": jscc})
# Add helper method for adding libraries, externs, pre-js.
# Add helper method for adding libraries, externs, pre-js, post-js.
env["JS_LIBS"] = []
env["JS_PRE"] = []
env["JS_POST"] = []
env["JS_EXTERNS"] = []
env.AddMethod(add_js_libraries, "AddJSLibraries")
env.AddMethod(add_js_pre, "AddJSPre")
env.AddMethod(add_js_post, "AddJSPost")
env.AddMethod(add_js_externs, "AddJSExterns")
# Add method that joins/compiles our Engine files.

View file

@ -125,5 +125,9 @@ def add_js_pre(env, js_pre):
env.Append(JS_PRE=env.File(js_pre))
def add_js_post(env, js_post):
env.Append(JS_POST=env.File(js_post))
def add_js_externs(env, externs):
env.Append(JS_EXTERNS=env.File(externs))

View file

@ -19,14 +19,17 @@ const emscriptenGlobals = {
'HEAP8': true,
'HEAPF32': true,
'HEAPU8': true,
'HEAPU32': true,
'IDBFS': true,
'LibraryManager': true,
'Module': true,
'UTF8ToString': true,
'UTF8Decoder': true,
'_emscripten_webgl_get_current_context': true,
'_free': true,
'_malloc': true,
'autoAddDeps': true,
'addOnPostRun': true,
'getValue': true,
'lengthBytesUTF8': true,
'mergeInto': true,
@ -138,7 +141,12 @@ module.exports = [
// libraries and modules (browser)
{
files: ['js/libs/**/*.js', 'platform/web/js/libs/**/*.js', 'modules/**/*.js'],
files: [
'js/libs/**/*.js',
'platform/web/js/libs/**/*.js',
'platform/web/js/patches/**/*.js',
'modules/**/*.js'
],
languageOptions: {
globals: {
...globals.browser,

View file

@ -0,0 +1,49 @@
/**************************************************************************/
/* patch_em_gl.js */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
addOnPostRun(function () {
GL.getSource = (shader, count, string, length) => {
let source = '';
for (let i = 0; i < count; ++i) {
const ptr = HEAPU32[(string + i * 4) >> 2];
const len = length ? HEAPU32[(length + i * 4) >> 2] : undefined;
if (len) {
const endPtr = ptr + len;
const slice = HEAPU8.buffer instanceof ArrayBuffer
? HEAPU8.subarray(ptr, endPtr)
: HEAPU8.slice(ptr, endPtr);
source += UTF8Decoder.decode(slice);
} else {
source += UTF8ToString(ptr, len);
}
}
return source;
};
});