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Add an editor setting for the GridMap grid color
The opacity can be adjusted by changing the alpha channel of the color setting. The setting applies without having to restart the editor.
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4 changed files with 10 additions and 1 deletions
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@ -432,6 +432,9 @@
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<member name="editors/3d_gizmos/gizmo_colors/fog_volume" type="Color" setter="" getter="">
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The 3D editor gizmo color for [FogVolume] nodes.
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</member>
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<member name="editors/3d_gizmos/gizmo_colors/gridmap_grid" type="Color" setter="" getter="">
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The 3D editor gizmo color for the [GridMap] grid.
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</member>
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<member name="editors/3d_gizmos/gizmo_colors/instantiated" type="Color" setter="" getter="">
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The color override to use for 3D editor gizmos if the [Node3D] in question is part of an instantiated scene file (from the perspective of the current scene).
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</member>
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@ -202,6 +202,7 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
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capitalize_string_remaps["gles2"] = "GLES2";
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capitalize_string_remaps["gles3"] = "GLES3";
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capitalize_string_remaps["gltf"] = "glTF";
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capitalize_string_remaps["gridmap"] = "GridMap";
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capitalize_string_remaps["gpu"] = "GPU";
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capitalize_string_remaps["gui"] = "GUI";
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capitalize_string_remaps["guid"] = "GUID";
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@ -793,6 +793,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_colors/skeleton", Color(1, 0.8, 0.4), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
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EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_colors/selected_bone", Color(0.8, 0.3, 0.0), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
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EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_colors/csg", Color(0.0, 0.4, 1, 0.15), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
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EDITOR_SETTING(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_colors/gridmap_grid", Color(0.8, 0.5, 0.1), "")
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_initial_set("editors/3d_gizmos/gizmo_settings/bone_axis_length", (float)0.1);
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d_gizmos/gizmo_settings/bone_shape", 1, "Wire,Octahedron");
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EDITOR_SETTING_USAGE(Variant::FLOAT, PROPERTY_HINT_NONE, "editors/3d_gizmos/gizmo_settings/path3d_tilt_disk_size", 0.8, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
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@ -1251,6 +1251,10 @@ void GridMapEditor::_notification(int p_what) {
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forward_spatial_input_event(nullptr, release);
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}
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} break;
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case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
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indicator_mat->set_albedo(EDITOR_GET("editors/3d_gizmos/gizmo_colors/gridmap_grid"));
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} break;
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}
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}
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@ -1713,7 +1717,7 @@ GridMapEditor::GridMapEditor() {
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indicator_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
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indicator_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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indicator_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
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indicator_mat->set_albedo(Color(0.8, 0.5, 0.1));
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indicator_mat->set_albedo(EDITOR_GET("editors/3d_gizmos/gizmo_colors/gridmap_grid"));
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}
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GridMapEditor::~GridMapEditor() {
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