Rename RD uniform "type" to "uniform_type"

"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
This commit is contained in:
Aaron Franke 2020-10-16 21:19:21 -04:00
parent 40b81339d0
commit 19bdd01438
No known key found for this signature in database
GPG key ID: 40A1750B977E56BF
12 changed files with 281 additions and 281 deletions

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@ -1022,7 +1022,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
{
RD::Uniform u;
u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 1;
u.ids.push_back(state.canvas_state_buffer);
uniforms.push_back(u);
@ -1030,7 +1030,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
{
RD::Uniform u;
u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 2;
u.ids.push_back(state.lights_uniform_buffer);
uniforms.push_back(u);
@ -1038,7 +1038,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
{
RD::Uniform u;
u.type = RD::UNIFORM_TYPE_TEXTURE;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 3;
u.ids.push_back(storage->decal_atlas_get_texture());
uniforms.push_back(u);
@ -1046,7 +1046,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
{
RD::Uniform u;
u.type = RD::UNIFORM_TYPE_TEXTURE;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 4;
u.ids.push_back(state.shadow_texture);
uniforms.push_back(u);
@ -1054,7 +1054,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
{
RD::Uniform u;
u.type = RD::UNIFORM_TYPE_SAMPLER;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 5;
u.ids.push_back(state.shadow_sampler);
uniforms.push_back(u);
@ -1062,7 +1062,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
{
RD::Uniform u;
u.type = RD::UNIFORM_TYPE_TEXTURE;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 6;
RID screen;
if (p_backbuffer) {
@ -1079,7 +1079,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
{
RD::Uniform u;
u.type = RD::UNIFORM_TYPE_TEXTURE;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 7;
RID sdf = storage->render_target_get_sdf_texture(p_to_render_target);
u.ids.push_back(sdf);
@ -1089,7 +1089,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
{
//needs samplers for the material (uses custom textures) create them
RD::Uniform u;
u.type = RD::UNIFORM_TYPE_SAMPLER;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 8;
u.ids.resize(12);
RID *ids_ptr = u.ids.ptrw();
@ -1110,7 +1110,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
{
RD::Uniform u;
u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 9;
u.ids.push_back(storage->global_variables_get_storage_buffer());
uniforms.push_back(u);
@ -2320,7 +2320,7 @@ void RendererCanvasRenderRD::MaterialData::update_parameters(const Map<StringNam
{
if (shader_data->ubo_size) {
RD::Uniform u;
u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 0;
u.ids.push_back(uniform_buffer);
uniforms.push_back(u);
@ -2329,7 +2329,7 @@ void RendererCanvasRenderRD::MaterialData::update_parameters(const Map<StringNam
const RID *textures = texture_cache.ptrw();
for (uint32_t i = 0; i < tex_uniform_count; i++) {
RD::Uniform u;
u.type = RD::UNIFORM_TYPE_TEXTURE;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1 + i;
u.ids.push_back(textures[i]);
uniforms.push_back(u);
@ -2681,7 +2681,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
{
RD::Uniform u;
u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
u.ids.push_back(storage->get_default_rd_storage_buffer());
uniforms.push_back(u);