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doc: Sync classref with current source
And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already)
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@ -26,7 +26,6 @@
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<member name="steering" type="float" setter="set_steering" getter="get_steering" default="0.0">
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The steering angle for the vehicle. Setting this to a non-zero value will result in the vehicle turning when it's moving. Wheels that have [member VehicleWheel3D.use_as_steering] set to [code]true[/code] will automatically be rotated.
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</member>
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<member name="weight" type="float" setter="set_weight" getter="get_weight" override="true" default="392.0" />
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</members>
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<constants>
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</constants>
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