mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
Extract logging logic
Previously logging logic was scattered over OS class implementations with plenty of duplication. Major changes in this commit: - Extracted logging logic into a separate Logger hierarchy. It allows easy configuration of logging mechanism depending on compile-time or run-time configuration. - Implemented RotatedFileLogger which is usually used with StdLogger, providing persistency of logs. It is often important to be able to obtain logs of the game even in production to be able to understand what happened prior to some problem. On mobile there previously was no way to obtain the logs aside from having the device connected to your machine. - flush() is not performed in release mode for every logged line. It is only performed for errors.
This commit is contained in:
parent
14b4ad931f
commit
1a2311e350
49 changed files with 948 additions and 332 deletions
|
|
@ -92,6 +92,7 @@ public:
|
|||
virtual int get_audio_driver_count() const;
|
||||
virtual const char *get_audio_driver_name(int p_driver) const;
|
||||
|
||||
virtual void initialize_logger();
|
||||
virtual void initialize_core();
|
||||
virtual void initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
|
||||
|
||||
|
|
@ -104,11 +105,6 @@ public:
|
|||
|
||||
//static OS* get_singleton();
|
||||
|
||||
virtual void print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type) {
|
||||
|
||||
OS::print_error(p_function, p_file, p_line, p_code, p_rationale, p_type);
|
||||
}
|
||||
|
||||
virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
|
||||
|
||||
virtual void set_mouse_mode(MouseMode p_mode);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue