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C#: Rename SignalInfo to Signal and make awaitable
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11 changed files with 35 additions and 30 deletions
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@ -133,7 +133,7 @@ namespace Godot.SourceGenerators.Sample
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[Export] private Color property_Color { get; set; } = Colors.Aquamarine;
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[Export] private Plane property_Plane { get; set; } = Plane.PlaneXZ;
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[Export] private Callable property_Callable { get; set; } = new Callable(Engine.GetMainLoop(), "_process");
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[Export] private SignalInfo property_SignalInfo { get; set; } = new SignalInfo(Engine.GetMainLoop(), "property_list_changed");
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[Export] private Signal property_Signal { get; set; } = new Signal(Engine.GetMainLoop(), "property_list_changed");
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// Enums
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[SuppressMessage("ReSharper", "UnusedMember.Local")]
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