Made slide and reflect active verbs acting on itself in Vector2 and Vector3.

This is in alignment with other functions in vector classes.
Also added checks for normalization, fixed the sign of reflect (which now corresponds to reflection along a plane mathematically), added bounce method and updated docs.

Fixes #8201.
This commit is contained in:
Ferenc Arn 2017-03-31 10:25:09 -05:00
parent 6731924dcf
commit 1a620bd5fa
6 changed files with 73 additions and 24 deletions

View file

@ -340,6 +340,7 @@ struct _VariantCall {
VCALL_LOCALMEM0R(Vector2, aspect);
VCALL_LOCALMEM1R(Vector2, dot);
VCALL_LOCALMEM1R(Vector2, slide);
VCALL_LOCALMEM1R(Vector2, bounce);
VCALL_LOCALMEM1R(Vector2, reflect);
VCALL_LOCALMEM0R(Vector2, angle);
//VCALL_LOCALMEM1R(Vector2,cross);
@ -377,6 +378,7 @@ struct _VariantCall {
VCALL_LOCALMEM1R(Vector3, distance_squared_to);
VCALL_LOCALMEM1R(Vector3, angle_to);
VCALL_LOCALMEM1R(Vector3, slide);
VCALL_LOCALMEM1R(Vector3, bounce);
VCALL_LOCALMEM1R(Vector3, reflect);
VCALL_LOCALMEM0R(Plane, normalized);
@ -1438,8 +1440,9 @@ void register_variant_methods() {
ADDFUNC1(VECTOR2, VECTOR2, Vector2, snapped, VECTOR2, "by", varray());
ADDFUNC0(VECTOR2, REAL, Vector2, aspect, varray());
ADDFUNC1(VECTOR2, REAL, Vector2, dot, VECTOR2, "with", varray());
ADDFUNC1(VECTOR2, VECTOR2, Vector2, slide, VECTOR2, "vec", varray());
ADDFUNC1(VECTOR2, VECTOR2, Vector2, reflect, VECTOR2, "vec", varray());
ADDFUNC1(VECTOR2, VECTOR2, Vector2, slide, VECTOR2, "n", varray());
ADDFUNC1(VECTOR2, VECTOR2, Vector2, bounce, VECTOR2, "n", varray());
ADDFUNC1(VECTOR2, VECTOR2, Vector2, reflect, VECTOR2, "n", varray());
//ADDFUNC1(VECTOR2,REAL,Vector2,cross,VECTOR2,"with",varray());
ADDFUNC0(VECTOR2, VECTOR2, Vector2, abs, varray());
ADDFUNC1(VECTOR2, VECTOR2, Vector2, clamped, REAL, "length", varray());
@ -1475,8 +1478,9 @@ void register_variant_methods() {
ADDFUNC1(VECTOR3, REAL, Vector3, distance_to, VECTOR3, "b", varray());
ADDFUNC1(VECTOR3, REAL, Vector3, distance_squared_to, VECTOR3, "b", varray());
ADDFUNC1(VECTOR3, REAL, Vector3, angle_to, VECTOR3, "to", varray());
ADDFUNC1(VECTOR3, VECTOR3, Vector3, slide, VECTOR3, "by", varray());
ADDFUNC1(VECTOR3, VECTOR3, Vector3, reflect, VECTOR3, "by", varray());
ADDFUNC1(VECTOR3, VECTOR3, Vector3, slide, VECTOR3, "n", varray());
ADDFUNC1(VECTOR3, VECTOR3, Vector3, bounce, VECTOR3, "n", varray());
ADDFUNC1(VECTOR3, VECTOR3, Vector3, reflect, VECTOR3, "n", varray());
ADDFUNC0(PLANE, PLANE, Plane, normalized, varray());
ADDFUNC0(PLANE, VECTOR3, Plane, center, varray());