Add external texture support (GLES3)

Co-authored-by: Fredia Huya-Kouadio <fhuyakou@gmail.com>
Co-authored-by: Mauricio Narvaez <nvz@meta.com>
This commit is contained in:
David Snopek 2023-10-14 03:58:59 -07:00
parent 2be730a05b
commit 1a6f8512bc
24 changed files with 355 additions and 5 deletions

View file

@ -315,6 +315,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_TYPE_USAMPLER3D, "usampler3D", KCF_SAMPLER_DATATYPE, {}, {} },
{ TK_TYPE_SAMPLERCUBE, "samplerCube", KCF_SAMPLER_DATATYPE, {}, {} },
{ TK_TYPE_SAMPLERCUBEARRAY, "samplerCubeArray", KCF_SAMPLER_DATATYPE, {}, {} },
{ TK_TYPE_SAMPLEREXT, "samplerExternalOES", KCF_SAMPLER_DATATYPE, {}, {} },
// interpolation qualifiers
@ -1027,7 +1028,8 @@ bool ShaderLanguage::is_token_datatype(TokenType p_type) {
p_type == TK_TYPE_ISAMPLER3D ||
p_type == TK_TYPE_USAMPLER3D ||
p_type == TK_TYPE_SAMPLERCUBE ||
p_type == TK_TYPE_SAMPLERCUBEARRAY);
p_type == TK_TYPE_SAMPLERCUBEARRAY ||
p_type == TK_TYPE_SAMPLEREXT);
}
ShaderLanguage::DataType ShaderLanguage::get_token_datatype(TokenType p_type) {
@ -1162,6 +1164,8 @@ String ShaderLanguage::get_datatype_name(DataType p_type) {
return "samplerCube";
case TYPE_SAMPLERCUBEARRAY:
return "samplerCubeArray";
case TYPE_SAMPLEREXT:
return "samplerExternalOES";
case TYPE_STRUCT:
return "struct";
case TYPE_MAX:
@ -3169,6 +3173,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLEREXT, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLEREXT, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
// textureProj
@ -4482,7 +4488,8 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<Scalar> &p_value,
case ShaderLanguage::TYPE_USAMPLER2D:
case ShaderLanguage::TYPE_USAMPLER3D:
case ShaderLanguage::TYPE_SAMPLERCUBE:
case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: {
case ShaderLanguage::TYPE_SAMPLERCUBEARRAY:
case ShaderLanguage::TYPE_SAMPLEREXT: {
// Texture types, likely not relevant here.
break;
}
@ -4707,6 +4714,17 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
pi.hint_string = "Texture3D";
}
} break;
case ShaderLanguage::TYPE_SAMPLEREXT: {
if (p_uniform.array_size > 0) {
pi.type = Variant::ARRAY;
pi.hint = PROPERTY_HINT_ARRAY_TYPE;
pi.hint_string = MAKE_RESOURCE_TYPE_HINT("ExternalTexture");
} else {
pi.type = Variant::OBJECT;
pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
pi.hint_string = "ExternalTexture";
}
} break;
case ShaderLanguage::TYPE_STRUCT: {
// FIXME: Implement this.
} break;
@ -4780,6 +4798,8 @@ uint32_t ShaderLanguage::get_datatype_size(ShaderLanguage::DataType p_type) {
return 16;
case TYPE_SAMPLERCUBEARRAY:
return 16;
case TYPE_SAMPLEREXT:
return 16;
case TYPE_STRUCT:
return 0;
case TYPE_MAX: {
@ -4921,6 +4941,7 @@ ShaderLanguage::DataType ShaderLanguage::get_scalar_type(DataType p_type) {
TYPE_UINT,
TYPE_FLOAT,
TYPE_FLOAT,
TYPE_FLOAT,
TYPE_VOID,
};
@ -4963,6 +4984,7 @@ int ShaderLanguage::get_cardinality(DataType p_type) {
1,
1,
1,
1,
};
static_assert(sizeof(cardinality_table) / sizeof(*cardinality_table) == TYPE_MAX);