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Add external texture support (GLES3)
Co-authored-by: Fredia Huya-Kouadio <fhuyakou@gmail.com> Co-authored-by: Mauricio Narvaez <nvz@meta.com>
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2be730a05b
commit
1a6f8512bc
24 changed files with 355 additions and 5 deletions
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@ -315,6 +315,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
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{ TK_TYPE_USAMPLER3D, "usampler3D", KCF_SAMPLER_DATATYPE, {}, {} },
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{ TK_TYPE_SAMPLERCUBE, "samplerCube", KCF_SAMPLER_DATATYPE, {}, {} },
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{ TK_TYPE_SAMPLERCUBEARRAY, "samplerCubeArray", KCF_SAMPLER_DATATYPE, {}, {} },
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{ TK_TYPE_SAMPLEREXT, "samplerExternalOES", KCF_SAMPLER_DATATYPE, {}, {} },
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// interpolation qualifiers
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@ -1027,7 +1028,8 @@ bool ShaderLanguage::is_token_datatype(TokenType p_type) {
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p_type == TK_TYPE_ISAMPLER3D ||
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p_type == TK_TYPE_USAMPLER3D ||
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p_type == TK_TYPE_SAMPLERCUBE ||
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p_type == TK_TYPE_SAMPLERCUBEARRAY);
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p_type == TK_TYPE_SAMPLERCUBEARRAY ||
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p_type == TK_TYPE_SAMPLEREXT);
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}
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ShaderLanguage::DataType ShaderLanguage::get_token_datatype(TokenType p_type) {
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@ -1162,6 +1164,8 @@ String ShaderLanguage::get_datatype_name(DataType p_type) {
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return "samplerCube";
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case TYPE_SAMPLERCUBEARRAY:
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return "samplerCubeArray";
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case TYPE_SAMPLEREXT:
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return "samplerExternalOES";
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case TYPE_STRUCT:
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return "struct";
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case TYPE_MAX:
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@ -3169,6 +3173,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
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{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
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{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
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{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
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{ "texture", TYPE_VEC4, { TYPE_SAMPLEREXT, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
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{ "texture", TYPE_VEC4, { TYPE_SAMPLEREXT, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
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// textureProj
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@ -4482,7 +4488,8 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<Scalar> &p_value,
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case ShaderLanguage::TYPE_USAMPLER2D:
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case ShaderLanguage::TYPE_USAMPLER3D:
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case ShaderLanguage::TYPE_SAMPLERCUBE:
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case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: {
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case ShaderLanguage::TYPE_SAMPLERCUBEARRAY:
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case ShaderLanguage::TYPE_SAMPLEREXT: {
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// Texture types, likely not relevant here.
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break;
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}
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@ -4707,6 +4714,17 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
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pi.hint_string = "Texture3D";
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}
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} break;
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case ShaderLanguage::TYPE_SAMPLEREXT: {
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if (p_uniform.array_size > 0) {
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pi.type = Variant::ARRAY;
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pi.hint = PROPERTY_HINT_ARRAY_TYPE;
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pi.hint_string = MAKE_RESOURCE_TYPE_HINT("ExternalTexture");
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} else {
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pi.type = Variant::OBJECT;
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pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
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pi.hint_string = "ExternalTexture";
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}
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} break;
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case ShaderLanguage::TYPE_STRUCT: {
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// FIXME: Implement this.
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} break;
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@ -4780,6 +4798,8 @@ uint32_t ShaderLanguage::get_datatype_size(ShaderLanguage::DataType p_type) {
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return 16;
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case TYPE_SAMPLERCUBEARRAY:
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return 16;
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case TYPE_SAMPLEREXT:
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return 16;
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case TYPE_STRUCT:
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return 0;
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case TYPE_MAX: {
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@ -4921,6 +4941,7 @@ ShaderLanguage::DataType ShaderLanguage::get_scalar_type(DataType p_type) {
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TYPE_UINT,
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TYPE_FLOAT,
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TYPE_FLOAT,
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TYPE_FLOAT,
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TYPE_VOID,
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};
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@ -4963,6 +4984,7 @@ int ShaderLanguage::get_cardinality(DataType p_type) {
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1,
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1,
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1,
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1,
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};
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static_assert(sizeof(cardinality_table) / sizeof(*cardinality_table) == TYPE_MAX);
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