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Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
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124 changed files with 350 additions and 580 deletions
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@ -61,7 +61,7 @@ protected:
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}
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void _sig_changed() {
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_change_notify();
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notify_property_list_changed();
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emit_signal("changed");
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}
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@ -172,7 +172,7 @@ protected:
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public:
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void edit(const StringName &p_sig) {
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sig = p_sig;
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_change_notify();
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notify_property_list_changed();
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}
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VisualScriptEditorSignalEdit() { undo_redo = nullptr; }
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@ -195,11 +195,10 @@ protected:
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}
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void _var_changed() {
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_change_notify();
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notify_property_list_changed();
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emit_signal("changed");
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}
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void _var_value_changed() {
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_change_notify("value"); // So the whole tree is not redrawn, makes editing smoother in general.
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emit_signal("changed");
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}
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@ -331,7 +330,7 @@ protected:
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public:
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void edit(const StringName &p_var) {
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var = p_var;
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_change_notify();
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notify_property_list_changed();
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}
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VisualScriptEditorVariableEdit() { undo_redo = nullptr; }
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