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Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
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124 changed files with 350 additions and 580 deletions
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@ -628,7 +628,7 @@ VisualScriptNodeInstance *VisualScriptSwitch::instance(VisualScriptInstance *p_i
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bool VisualScriptSwitch::_set(const StringName &p_name, const Variant &p_value) {
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if (String(p_name) == "case_count") {
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case_values.resize(p_value);
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_change_notify();
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notify_property_list_changed();
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ports_changed_notify();
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return true;
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}
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@ -638,7 +638,7 @@ bool VisualScriptSwitch::_set(const StringName &p_name, const Variant &p_value)
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ERR_FAIL_INDEX_V(idx, case_values.size(), false);
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case_values.write[idx].type = Variant::Type(int(p_value));
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_change_notify();
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notify_property_list_changed();
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ports_changed_notify();
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return true;
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@ -733,7 +733,7 @@ void VisualScriptTypeCast::set_base_type(const StringName &p_type) {
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}
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base_type = p_type;
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_change_notify();
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notify_property_list_changed();
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ports_changed_notify();
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}
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@ -747,7 +747,7 @@ void VisualScriptTypeCast::set_base_script(const String &p_path) {
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}
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script = p_path;
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_change_notify();
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notify_property_list_changed();
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ports_changed_notify();
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}
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