Removed _change_notify

-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
This commit is contained in:
reduz 2021-02-10 17:18:45 -03:00
parent e8f73124a7
commit 1aa2823fa3
124 changed files with 350 additions and 580 deletions

View file

@ -628,7 +628,7 @@ VisualScriptNodeInstance *VisualScriptSwitch::instance(VisualScriptInstance *p_i
bool VisualScriptSwitch::_set(const StringName &p_name, const Variant &p_value) {
if (String(p_name) == "case_count") {
case_values.resize(p_value);
_change_notify();
notify_property_list_changed();
ports_changed_notify();
return true;
}
@ -638,7 +638,7 @@ bool VisualScriptSwitch::_set(const StringName &p_name, const Variant &p_value)
ERR_FAIL_INDEX_V(idx, case_values.size(), false);
case_values.write[idx].type = Variant::Type(int(p_value));
_change_notify();
notify_property_list_changed();
ports_changed_notify();
return true;
@ -733,7 +733,7 @@ void VisualScriptTypeCast::set_base_type(const StringName &p_type) {
}
base_type = p_type;
_change_notify();
notify_property_list_changed();
ports_changed_notify();
}
@ -747,7 +747,7 @@ void VisualScriptTypeCast::set_base_script(const String &p_path) {
}
script = p_path;
_change_notify();
notify_property_list_changed();
ports_changed_notify();
}