Removed _change_notify

-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
This commit is contained in:
reduz 2021-02-10 17:18:45 -03:00
parent e8f73124a7
commit 1aa2823fa3
124 changed files with 350 additions and 580 deletions

View file

@ -152,7 +152,7 @@ void VisualScriptYield::set_yield_mode(YieldMode p_mode) {
}
yield_mode = p_mode;
ports_changed_notify();
_change_notify();
notify_property_list_changed();
}
VisualScriptYield::YieldMode VisualScriptYield::get_yield_mode() {
@ -359,7 +359,7 @@ void VisualScriptYieldSignal::set_base_type(const StringName &p_type) {
base_type = p_type;
_change_notify();
notify_property_list_changed();
ports_changed_notify();
}
@ -374,7 +374,7 @@ void VisualScriptYieldSignal::set_signal(const StringName &p_type) {
signal = p_type;
_change_notify();
notify_property_list_changed();
ports_changed_notify();
}
@ -389,7 +389,7 @@ void VisualScriptYieldSignal::set_base_path(const NodePath &p_type) {
base_path = p_type;
_change_notify();
notify_property_list_changed();
ports_changed_notify();
}
@ -404,7 +404,7 @@ void VisualScriptYieldSignal::set_call_mode(CallMode p_mode) {
call_mode = p_mode;
_change_notify();
notify_property_list_changed();
ports_changed_notify();
}