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Allow using WOFF fonts in DynamicFont
This is already supported by FreeType, but it wasn't exposed. Adding support for WOFF2 would require linking a Brotli decompression library in Godot, so only WOFF1 is exposed here.
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3 changed files with 10 additions and 7 deletions
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@ -95,7 +95,8 @@ void DynamicFontData::_bind_methods() {
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BIND_ENUM_CONSTANT(HINTING_LIGHT);
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BIND_ENUM_CONSTANT(HINTING_NORMAL);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "font_path", PROPERTY_HINT_FILE, "*.ttf,*.otf"), "set_font_path", "get_font_path");
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// Only WOFF1 is supported as WOFF2 requires a Brotli decompression library to be linked.
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "font_path", PROPERTY_HINT_FILE, "*.ttf,*.otf,*.woff"), "set_font_path", "get_font_path");
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}
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DynamicFontData::DynamicFontData() {
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@ -1137,6 +1138,8 @@ RES ResourceFormatLoaderDynamicFont::load(const String &p_path, const String &p_
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void ResourceFormatLoaderDynamicFont::get_recognized_extensions(List<String> *p_extensions) const {
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p_extensions->push_back("ttf");
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p_extensions->push_back("otf");
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// Only WOFF1 is supported as WOFF2 requires a Brotli decompression library to be linked.
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p_extensions->push_back("woff");
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}
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bool ResourceFormatLoaderDynamicFont::handles_type(const String &p_type) const {
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@ -1145,7 +1148,7 @@ bool ResourceFormatLoaderDynamicFont::handles_type(const String &p_type) const {
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String ResourceFormatLoaderDynamicFont::get_resource_type(const String &p_path) const {
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String el = p_path.get_extension().to_lower();
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if (el == "ttf" || el == "otf") {
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if (el == "ttf" || el == "otf" || el == "woff") {
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return "DynamicFontData";
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}
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return "";
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