mirror of
https://github.com/godotengine/godot.git
synced 2025-11-03 15:11:19 +00:00
Rename scancode to keycode.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
This commit is contained in:
parent
376a8255a9
commit
1af06d3d46
78 changed files with 736 additions and 299 deletions
|
|
@ -238,7 +238,7 @@ void CurveEditor::on_gui_input(const Ref<InputEvent> &p_event) {
|
|||
const InputEventKey &key = **key_ref;
|
||||
|
||||
if (key.is_pressed() && _selected_point != -1) {
|
||||
if (key.get_scancode() == KEY_DELETE)
|
||||
if (key.get_keycode() == KEY_DELETE)
|
||||
remove_point(_selected_point);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue