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	Rename scancode to keycode.
				
					
				
			Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
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					 78 changed files with 736 additions and 299 deletions
				
			
		|  | @ -531,7 +531,7 @@ void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { | |||
| 	} | ||||
| 
 | ||||
| 	Ref<InputEventKey> k = ev; | ||||
| 	if (k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_MENU) { | ||||
| 	if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_MENU) { | ||||
| 		TextEdit *tx = shader_editor->get_text_edit(); | ||||
| 		_make_context_menu(tx->is_selection_active(), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->_get_cursor_pixel_pos())); | ||||
| 		context_menu->grab_focus(); | ||||
|  |  | |||
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