Rename scancode to keycode.

Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
This commit is contained in:
bruvzg 2018-04-05 20:59:35 +03:00
parent 376a8255a9
commit 1af06d3d46
No known key found for this signature in database
GPG key ID: FCED35F1CECE0D3A
78 changed files with 736 additions and 299 deletions

View file

@ -1612,10 +1612,10 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos) {
void VisualShaderEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> ie = p_ie;
if (ie.is_valid() && (ie->get_scancode() == KEY_UP ||
ie->get_scancode() == KEY_DOWN ||
ie->get_scancode() == KEY_ENTER ||
ie->get_scancode() == KEY_KP_ENTER)) {
if (ie.is_valid() && (ie->get_keycode() == KEY_UP ||
ie->get_keycode() == KEY_DOWN ||
ie->get_keycode() == KEY_ENTER ||
ie->get_keycode() == KEY_KP_ENTER)) {
members->call("_gui_input", ie);
node_filter->accept_event();