Implement CAMERA_VISIBLE_LAYERS as built-in shader variable

This commit is contained in:
NumbuhFour 2022-10-12 19:33:06 -07:00
parent 015dc492de
commit 1b09fd5410
16 changed files with 40 additions and 10 deletions

View file

@ -1078,6 +1078,7 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render
scene_data.cam_transform = p_camera_data->main_transform;
scene_data.cam_projection = p_camera_data->main_projection;
scene_data.cam_orthogonal = p_camera_data->is_orthogonal;
scene_data.camera_visible_layers = p_camera_data->visible_layers;
scene_data.taa_jitter = p_camera_data->taa_jitter;
scene_data.view_count = p_camera_data->view_count;