mirror of
https://github.com/godotengine/godot.git
synced 2025-10-20 00:13:30 +00:00
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
This commit is contained in:
parent
015dc492de
commit
1b09fd5410
16 changed files with 40 additions and 10 deletions
|
@ -1078,6 +1078,7 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render
|
|||
scene_data.cam_transform = p_camera_data->main_transform;
|
||||
scene_data.cam_projection = p_camera_data->main_projection;
|
||||
scene_data.cam_orthogonal = p_camera_data->is_orthogonal;
|
||||
scene_data.camera_visible_layers = p_camera_data->visible_layers;
|
||||
scene_data.taa_jitter = p_camera_data->taa_jitter;
|
||||
|
||||
scene_data.view_count = p_camera_data->view_count;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue