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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
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parent
9307808987
commit
1b2cd9f251
51 changed files with 2979 additions and 777 deletions
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@ -32,6 +32,7 @@
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#include "editor/editor_scale.h"
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#include "scene/gui/subviewport_container.h"
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#include "scene/resources/fog_material.h"
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#include "scene/resources/particles_material.h"
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#include "scene/resources/sky_material.h"
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@ -477,3 +478,40 @@ Ref<Resource> PhysicalSkyMaterialConversionPlugin::convert(const Ref<Resource> &
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smat->set_name(mat->get_name());
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return smat;
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}
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String FogMaterialConversionPlugin::converts_to() const {
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return "ShaderMaterial";
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}
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bool FogMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
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Ref<FogMaterial> mat = p_resource;
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return mat.is_valid();
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}
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Ref<Resource> FogMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
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Ref<FogMaterial> mat = p_resource;
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ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
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Ref<ShaderMaterial> smat;
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smat.instantiate();
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Ref<Shader> shader;
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shader.instantiate();
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String code = RS::get_singleton()->shader_get_code(mat->get_shader_rid());
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shader->set_code(code);
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smat->set_shader(shader);
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List<PropertyInfo> params;
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RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms);
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for (const PropertyInfo &E : params) {
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Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name);
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smat->set_shader_param(E.name, value);
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}
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smat->set_render_priority(mat->get_render_priority());
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return smat;
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}
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