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Remove connect *_compat methods
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11 changed files with 23 additions and 39 deletions
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@ -2367,7 +2367,7 @@ void VisualScriptFunctionState::connect_to_signal(Object *p_obj, const String &p
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binds.push_back(p_binds[i]);
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}
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binds.push_back(Ref<VisualScriptFunctionState>(this)); //add myself on the back to avoid dying from unreferencing
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p_obj->connect_compat(p_signal, this, "_signal_callback", binds, CONNECT_ONESHOT);
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p_obj->connect(p_signal, Callable(this, "_signal_callback"), binds, CONNECT_ONESHOT);
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}
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bool VisualScriptFunctionState::is_valid() const {
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