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Discrete Level of Detail
Add scene side discrete level of detail. New node `LOD` for UI, and `LODManager` within `World` for automatically updating child visibilities based on distance from cameras.
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30 changed files with 713 additions and 134 deletions
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@ -566,9 +566,6 @@ public:
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FUNC2(instance_geometry_set_material_override, RID, RID)
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FUNC2(instance_geometry_set_material_overlay, RID, RID)
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FUNC5(instance_geometry_set_draw_range, RID, float, float, float, float)
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FUNC2(instance_geometry_set_as_instance_lod, RID, RID)
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/* CANVAS (2D) */
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FUNCRID(canvas)
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