Discrete Level of Detail

Add scene side discrete level of detail.

New node `LOD` for UI, and `LODManager` within `World` for automatically updating child visibilities based on distance from cameras.
This commit is contained in:
lawnjelly 2023-11-27 07:07:01 +00:00
parent 354404db60
commit 1b5fa74e39
30 changed files with 713 additions and 134 deletions

View file

@ -566,9 +566,6 @@ public:
FUNC2(instance_geometry_set_material_override, RID, RID)
FUNC2(instance_geometry_set_material_overlay, RID, RID)
FUNC5(instance_geometry_set_draw_range, RID, float, float, float, float)
FUNC2(instance_geometry_set_as_instance_lod, RID, RID)
/* CANVAS (2D) */
FUNCRID(canvas)