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Color Pickers Respect Settings
Updated editor_node with function that sets up color pickers throughout Godot to respect editor's settings.
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10 changed files with 22 additions and 23 deletions
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@ -1862,16 +1862,10 @@ void ScriptTextEditor::_enable_code_editor() {
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color_picker = memnew(ColorPicker);
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color_picker->set_deferred_mode(true);
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color_picker->connect("color_changed", callable_mp(this, &ScriptTextEditor::_color_changed));
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color_panel->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker), varray(color_picker));
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color_panel->add_child(color_picker);
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// get default color picker mode from editor settings
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int default_color_mode = EDITOR_GET("interface/inspector/default_color_picker_mode");
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color_picker->set_color_mode((ColorPicker::ColorModeType)default_color_mode);
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int picker_shape = EDITOR_GET("interface/inspector/default_color_picker_shape");
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color_picker->set_picker_shape((ColorPicker::PickerShapeType)picker_shape);
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quick_open = memnew(ScriptEditorQuickOpen);
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quick_open->connect("goto_line", callable_mp(this, &ScriptTextEditor::_goto_line));
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add_child(quick_open);
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