Implement AnimationManager the base class of AnimationPlayer/Tree

This commit is contained in:
Silc Lizard (Tokage) Renew 2023-07-21 00:34:06 +09:00
parent 545d1c0adb
commit 1b95827d3e
49 changed files with 4746 additions and 4943 deletions

View file

@ -115,7 +115,7 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
}
undo_redo->commit_action();
} else if (p_id == BUTTON_PIN) {
if (n->is_class("AnimationPlayer")) {
if (n->is_class("AnimationMixer")) {
AnimationPlayerEditor::get_singleton()->unpin();
_update_tree();
}
@ -465,8 +465,8 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
}
_update_visibility_color(p_node, item);
} else if (p_node->is_class("AnimationPlayer")) {
bool is_pinned = AnimationPlayerEditor::get_singleton()->get_player() == p_node && AnimationPlayerEditor::get_singleton()->is_pinned();
} else if (p_node->is_class("AnimationMixer")) {
bool is_pinned = AnimationPlayerEditor::get_singleton()->get_editing_node() == p_node && AnimationPlayerEditor::get_singleton()->is_pinned();
if (is_pinned) {
item->add_button(0, get_editor_theme_icon(SNAME("Pin")), BUTTON_PIN, false, TTR("AnimationPlayer is pinned.\nClick to unpin."));