Keep selected node visible after filter change

(Implemented both for the local and remote scene tree docks.)
This commit is contained in:
Pedro J. Estébanez 2021-02-08 01:31:43 +01:00
parent e1054a17b5
commit 1b9a01948e
4 changed files with 25 additions and 8 deletions

View file

@ -472,6 +472,7 @@ int ScriptEditorDebugger::_update_scene_tree(TreeItem *parent, const Array &node
}
item->set_metadata(0, id);
bool scroll = false;
if (id == inspected_object_id) {
TreeItem *cti = item->get_parent();
while (cti) {
@ -479,6 +480,7 @@ int ScriptEditorDebugger::_update_scene_tree(TreeItem *parent, const Array &node
cti = cti->get_parent();
}
item->select(0);
scroll = filter != last_filter;
}
// Set current item as collapsed if necessary
@ -509,6 +511,12 @@ int ScriptEditorDebugger::_update_scene_tree(TreeItem *parent, const Array &node
if (!keep && !item->get_children() && parent) {
parent->remove_child(item);
memdelete(item);
} else if (scroll) {
inspect_scene_tree->call_deferred("scroll_to_item", item);
}
if (!parent) {
last_filter = filter;
}
return items_count;