Add recovery_as_collision to extension binding of _body_test_motion

This commit is contained in:
Mikael Hermansson 2023-03-10 09:37:21 +01:00
parent c1128e911c
commit 1bad2e30ee
3 changed files with 5 additions and 4 deletions

View file

@ -382,7 +382,7 @@ public:
EXBIND2(body_set_ray_pickable, RID, bool)
GDVIRTUAL7RC(bool, _body_test_motion, RID, const Transform3D &, const Vector3 &, real_t, int, bool, GDExtensionPtr<PhysicsServer3DExtensionMotionResult>)
GDVIRTUAL8RC(bool, _body_test_motion, RID, const Transform3D &, const Vector3 &, real_t, int, bool, bool, GDExtensionPtr<PhysicsServer3DExtensionMotionResult>)
thread_local static const HashSet<RID> *exclude_bodies;
thread_local static const HashSet<ObjectID> *exclude_objects;
@ -394,7 +394,7 @@ public:
bool ret = false;
exclude_bodies = &p_parameters.exclude_bodies;
exclude_objects = &p_parameters.exclude_objects;
GDVIRTUAL_REQUIRED_CALL(_body_test_motion, p_body, p_parameters.from, p_parameters.motion, p_parameters.margin, p_parameters.max_collisions, p_parameters.collide_separation_ray, r_result, ret);
GDVIRTUAL_REQUIRED_CALL(_body_test_motion, p_body, p_parameters.from, p_parameters.motion, p_parameters.margin, p_parameters.max_collisions, p_parameters.collide_separation_ray, p_parameters.recovery_as_collision, r_result, ret);
exclude_bodies = nullptr;
exclude_objects = nullptr;
return ret;