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Update DebugMesh when NavMesh changes
Fixes #7371
(cherry picked from commit 2807507325)
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1 changed files with 5 additions and 0 deletions
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@ -356,6 +356,11 @@ void NavigationMeshInstance::set_navigation_mesh(const Ref<NavigationMesh>& p_na
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if (navigation && navmesh.is_valid() && enabled) {
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nav_id = navigation->navmesh_create(navmesh,get_relative_transform(navigation),this);
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}
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if (debug_view && navmesh.is_valid()) {
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debug_view->cast_to<MeshInstance>()->set_mesh( navmesh->get_debug_mesh() );
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}
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update_gizmo();
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update_configuration_warning();
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