mirror of
https://github.com/godotengine/godot.git
synced 2025-11-01 22:21:18 +00:00
Fix typos with codespell
Using codespell 2.2-dev from current git. Added `misc/scripts/codespell.sh` to make it easier to run it once in a while and update the skip and ignore lists.
This commit is contained in:
parent
f21a62b620
commit
1bdb82c64e
28 changed files with 65 additions and 60 deletions
|
|
@ -82,7 +82,7 @@ ScriptIterator::ScriptIterator(const String &p_string, int p_start, int p_length
|
|||
paren_stack[paren_sp].pair_index = ch;
|
||||
paren_stack[paren_sp].script_code = script_code;
|
||||
} else if (paren_sp >= 0) {
|
||||
// If it's a close character, find the matching open on the stack, and use that script code. Any non-matching open characters above it on the stack will be poped.
|
||||
// If it's a close character, find the matching open on the stack, and use that script code. Any non-matching open characters above it on the stack will be popped.
|
||||
UChar32 paired_ch = u_getBidiPairedBracket(ch);
|
||||
while (paren_sp >= 0 && paren_stack[paren_sp].pair_index != paired_ch) {
|
||||
paren_sp -= 1;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue