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	New lightmapper
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
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					 434 changed files with 126122 additions and 3384 deletions
				
			
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			@ -1539,8 +1539,8 @@ void RasterizerCanvasRD::canvas_render_items(RID p_to_render_target, Item *p_ite
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					}
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				}
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				if (md->last_frame != RasterizerRD::get_frame_number()) {
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					md->last_frame = RasterizerRD::get_frame_number();
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				if (md->last_frame != RasterizerRD::singleton->get_frame_number()) {
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					md->last_frame = RasterizerRD::singleton->get_frame_number();
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					if (!RD::get_singleton()->uniform_set_is_valid(md->uniform_set)) {
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						// uniform set may be gone because a dependency was erased. In this case, it will happen
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						// if a texture is deleted, so just re-create it.
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