New lightmapper

-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
This commit is contained in:
Juan Linietsky 2020-05-01 09:34:23 -03:00
parent 6a0473bcc2
commit 1bea8e1eac
434 changed files with 126122 additions and 3384 deletions

View file

@ -169,19 +169,22 @@ void *RenderingServerScene::_instance_pair(void *p_self, OctreeElementID, Instan
geom->decal_dirty = true;
return E; //this element should make freeing faster
} else if (B->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
} else if (B->base_type == RS::INSTANCE_LIGHTMAP && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(B->base_data);
InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
InstanceLightmapCaptureData::PairInfo pinfo;
pinfo.geometry = A;
pinfo.L = geom->lightmap_captures.push_back(B);
if (A->dynamic_gi) {
InstanceLightmapData::PairInfo pinfo;
pinfo.geometry = A;
pinfo.L = geom->lightmap_captures.push_back(B);
List<InstanceLightmapData::PairInfo>::Element *E = lightmap_data->geometries.push_back(pinfo);
((RenderingServerScene *)p_self)->_instance_queue_update(A, false, false); //need to update capture
return E; //this element should make freeing faster
} else {
return nullptr;
}
List<InstanceLightmapCaptureData::PairInfo>::Element *E = lightmap_capture->geometries.push_back(pinfo);
((RenderingServerScene *)p_self)->_instance_queue_update(A, false, false); //need to update capture
return E; //this element should make freeing faster
} else if (B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
@ -258,16 +261,18 @@ void RenderingServerScene::_instance_unpair(void *p_self, OctreeElementID, Insta
decal->geometries.erase(E);
geom->decal_dirty = true;
} else if (B->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
} else if (B->base_type == RS::INSTANCE_LIGHTMAP && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
if (udata) { //only for dynamic geometries
InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
List<InstanceLightmapCaptureData::PairInfo>::Element *E = reinterpret_cast<List<InstanceLightmapCaptureData::PairInfo>::Element *>(udata);
List<InstanceLightmapData::PairInfo>::Element *E = reinterpret_cast<List<InstanceLightmapData::PairInfo>::Element *>(udata);
geom->lightmap_captures.erase(E->get().L);
lightmap_capture->geometries.erase(E);
((RenderingServerScene *)p_self)->_instance_queue_update(A, false, false); //need to update capture
geom->lightmap_captures.erase(E->get().L);
lightmap_data->geometries.erase(E);
((RenderingServerScene *)p_self)->_instance_queue_update(A, false, false); //need to update capture
}
} else if (B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
@ -418,12 +423,12 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) {
RSG::scene_render->free(decal->instance);
} break;
case RS::INSTANCE_LIGHTMAP_CAPTURE: {
case RS::INSTANCE_LIGHTMAP: {
InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(instance->base_data);
InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(instance->base_data);
//erase dependencies, since no longer a lightmap
while (lightmap_capture->users.front()) {
instance_set_use_lightmap(lightmap_capture->users.front()->get()->self, RID(), RID());
while (lightmap_data->users.front()) {
instance_geometry_set_lightmap(lightmap_data->users.front()->get()->self, RID(), Rect2(), 0);
}
} break;
case RS::INSTANCE_GI_PROBE: {
@ -443,14 +448,6 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) {
gi_probe_update_list.remove(&gi_probe->update_element);
}
if (instance->lightmap_capture) {
Instance *capture = (Instance *)instance->lightmap_capture;
InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(capture->base_data);
lightmap_capture->users.erase(instance);
instance->lightmap_capture = nullptr;
instance->lightmap = RID();
}
RSG::scene_render->free(gi_probe->probe_instance);
} break;
@ -515,11 +512,11 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) {
decal->instance = RSG::scene_render->decal_instance_create(p_base);
} break;
case RS::INSTANCE_LIGHTMAP_CAPTURE: {
case RS::INSTANCE_LIGHTMAP: {
InstanceLightmapCaptureData *lightmap_capture = memnew(InstanceLightmapCaptureData);
instance->base_data = lightmap_capture;
//lightmap_capture->instance = RSG::scene_render->lightmap_capture_instance_create(p_base);
InstanceLightmapData *lightmap_data = memnew(InstanceLightmapData);
instance->base_data = lightmap_data;
//lightmap_data->instance = RSG::scene_render->lightmap_data_instance_create(p_base);
} break;
case RS::INSTANCE_GI_PROBE: {
@ -736,9 +733,9 @@ void RenderingServerScene::instance_set_visible(RID p_instance, bool p_visible)
}
} break;
case RS::INSTANCE_LIGHTMAP_CAPTURE: {
case RS::INSTANCE_LIGHTMAP: {
if (instance->octree_id && instance->scenario) {
instance->scenario->octree.set_pairable(instance->octree_id, p_visible, 1 << RS::INSTANCE_LIGHTMAP_CAPTURE, p_visible ? RS::INSTANCE_GEOMETRY_MASK : 0);
instance->scenario->octree.set_pairable(instance->octree_id, p_visible, 1 << RS::INSTANCE_LIGHTMAP, p_visible ? RS::INSTANCE_GEOMETRY_MASK : 0);
}
} break;
@ -756,30 +753,6 @@ inline bool is_geometry_instance(RenderingServer::InstanceType p_type) {
return p_type == RS::INSTANCE_MESH || p_type == RS::INSTANCE_MULTIMESH || p_type == RS::INSTANCE_PARTICLES || p_type == RS::INSTANCE_IMMEDIATE;
}
void RenderingServerScene::instance_set_use_lightmap(RID p_instance, RID p_lightmap_instance, RID p_lightmap) {
Instance *instance = instance_owner.getornull(p_instance);
ERR_FAIL_COND(!instance);
if (instance->lightmap_capture) {
InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(((Instance *)instance->lightmap_capture)->base_data);
lightmap_capture->users.erase(instance);
instance->lightmap = RID();
instance->lightmap_capture = nullptr;
}
if (p_lightmap_instance.is_valid()) {
Instance *lightmap_instance = instance_owner.getornull(p_lightmap_instance);
ERR_FAIL_COND(!lightmap_instance);
ERR_FAIL_COND(lightmap_instance->base_type != RS::INSTANCE_LIGHTMAP_CAPTURE);
instance->lightmap_capture = lightmap_instance;
InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(((Instance *)instance->lightmap_capture)->base_data);
lightmap_capture->users.insert(instance);
instance->lightmap = p_lightmap;
}
}
void RenderingServerScene::instance_set_custom_aabb(RID p_instance, AABB p_aabb) {
Instance *instance = instance_owner.getornull(p_instance);
@ -968,6 +941,29 @@ void RenderingServerScene::instance_geometry_set_draw_range(RID p_instance, floa
void RenderingServerScene::instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance) {
}
void RenderingServerScene::instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index) {
Instance *instance = instance_owner.getornull(p_instance);
ERR_FAIL_COND(!instance);
if (instance->lightmap) {
InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(((Instance *)instance->lightmap)->base_data);
lightmap_data->users.erase(instance);
instance->lightmap = nullptr;
}
Instance *lightmap_instance = instance_owner.getornull(p_lightmap);
instance->lightmap = lightmap_instance;
instance->lightmap_uv_scale = p_lightmap_uv_scale;
instance->lightmap_slice_index = p_slice_index;
if (lightmap_instance) {
InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(lightmap_instance->base_data);
lightmap_data->users.insert(instance);
}
}
void RenderingServerScene::instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) {
Instance *instance = instance_owner.getornull(p_instance);
@ -1084,16 +1080,29 @@ void RenderingServerScene::_update_instance(Instance *p_instance) {
}
}
if (!p_instance->lightmap_capture && geom->lightmap_captures.size()) {
if (!p_instance->lightmap && geom->lightmap_captures.size()) {
//affected by lightmap captures, must update capture info!
_update_instance_lightmap_captures(p_instance);
} else {
if (!p_instance->lightmap_capture_data.empty()) {
p_instance->lightmap_capture_data.resize(0); //not in use, clear capture data
if (!p_instance->lightmap_sh.empty()) {
p_instance->lightmap_sh.clear(); //don't need SH
p_instance->lightmap_target_sh.clear(); //don't need SH
}
}
}
if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) {
//if this moved, update the captured objects
InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(p_instance->base_data);
//erase dependencies, since no longer a lightmap
for (List<InstanceLightmapData::PairInfo>::Element *E = lightmap_data->geometries.front(); E; E = E->next()) {
Instance *geom = E->get().geometry;
_instance_queue_update(geom, true, false);
}
}
p_instance->mirror = p_instance->transform.basis.determinant() < 0.0;
AABB new_aabb;
@ -1113,7 +1122,7 @@ void RenderingServerScene::_update_instance(Instance *p_instance) {
uint32_t pairable_mask = 0;
bool pairable = false;
if (p_instance->base_type == RS::INSTANCE_LIGHT || p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE || p_instance->base_type == RS::INSTANCE_DECAL || p_instance->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE) {
if (p_instance->base_type == RS::INSTANCE_LIGHT || p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE || p_instance->base_type == RS::INSTANCE_DECAL || p_instance->base_type == RS::INSTANCE_LIGHTMAP) {
pairable_mask = p_instance->visible ? RS::INSTANCE_GEOMETRY_MASK : 0;
pairable = true;
@ -1203,9 +1212,9 @@ void RenderingServerScene::_update_instance_aabb(Instance *p_instance) {
new_aabb = RSG::storage->gi_probe_get_bounds(p_instance->base);
} break;
case RenderingServer::INSTANCE_LIGHTMAP_CAPTURE: {
case RenderingServer::INSTANCE_LIGHTMAP: {
new_aabb = RSG::storage->lightmap_capture_get_bounds(p_instance->base);
new_aabb = RSG::storage->lightmap_get_aabb(p_instance->base);
} break;
default: {
@ -1219,235 +1228,82 @@ void RenderingServerScene::_update_instance_aabb(Instance *p_instance) {
p_instance->aabb = new_aabb;
}
_FORCE_INLINE_ static void _light_capture_sample_octree(const RasterizerStorage::LightmapCaptureOctree *p_octree, int p_cell_subdiv, const Vector3 &p_pos, const Vector3 &p_dir, float p_level, Vector3 &r_color, float &r_alpha) {
void RenderingServerScene::_update_instance_lightmap_captures(Instance *p_instance) {
static const Vector3 aniso_normal[6] = {
Vector3(-1, 0, 0),
Vector3(1, 0, 0),
Vector3(0, -1, 0),
Vector3(0, 1, 0),
Vector3(0, 0, -1),
Vector3(0, 0, 1)
};
bool first_set = p_instance->lightmap_sh.size() == 0;
p_instance->lightmap_sh.resize(9); //using SH
p_instance->lightmap_target_sh.resize(9); //using SH
Color *instance_sh = p_instance->lightmap_target_sh.ptrw();
bool inside = false;
Color accum_sh[9];
float accum_blend = 0.0;
int size = 1 << (p_cell_subdiv - 1);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
for (List<Instance *>::Element *E = geom->lightmap_captures.front(); E; E = E->next()) {
Instance *lightmap = E->get();
int clamp_v = size - 1;
//first of all, clamp
Vector3 pos;
pos.x = CLAMP(p_pos.x, 0, clamp_v);
pos.y = CLAMP(p_pos.y, 0, clamp_v);
pos.z = CLAMP(p_pos.z, 0, clamp_v);
bool interior = RSG::storage->lightmap_is_interior(lightmap->base);
float level = (p_cell_subdiv - 1) - p_level;
if (inside && !interior) {
continue; //we are inside, ignore exteriors
}
int target_level;
float level_filter;
if (level <= 0.0) {
level_filter = 0;
target_level = 0;
} else {
target_level = Math::ceil(level);
level_filter = target_level - level;
}
Transform to_bounds = lightmap->transform.affine_inverse();
Vector3 center = p_instance->transform.xform(p_instance->aabb.position + p_instance->aabb.size * 0.5); //use aabb center
Vector3 color[2][8];
float alpha[2][8];
zeromem(alpha, sizeof(float) * 2 * 8);
Vector3 lm_pos = to_bounds.xform(center);
//find cell at given level first
AABB bounds = RSG::storage->lightmap_get_aabb(lightmap->base);
if (!bounds.has_point(lm_pos)) {
continue; //not in this lightmap
}
for (int c = 0; c < 2; c++) {
Color sh[9];
RSG::storage->lightmap_tap_sh_light(lightmap->base, lm_pos, sh);
int current_level = MAX(0, target_level - c);
int level_cell_size = (1 << (p_cell_subdiv - 1)) >> current_level;
for (int n = 0; n < 8; n++) {
int x = int(pos.x);
int y = int(pos.y);
int z = int(pos.z);
if (n & 1)
x += level_cell_size;
if (n & 2)
y += level_cell_size;
if (n & 4)
z += level_cell_size;
int ofs_x = 0;
int ofs_y = 0;
int ofs_z = 0;
x = CLAMP(x, 0, clamp_v);
y = CLAMP(y, 0, clamp_v);
z = CLAMP(z, 0, clamp_v);
int half = size / 2;
uint32_t cell = 0;
for (int i = 0; i < current_level; i++) {
const RasterizerStorage::LightmapCaptureOctree *bc = &p_octree[cell];
int child = 0;
if (x >= ofs_x + half) {
child |= 1;
ofs_x += half;
}
if (y >= ofs_y + half) {
child |= 2;
ofs_y += half;
}
if (z >= ofs_z + half) {
child |= 4;
ofs_z += half;
}
cell = bc->children[child];
if (cell == RasterizerStorage::LightmapCaptureOctree::CHILD_EMPTY)
break;
half >>= 1;
//rotate it
Basis rot = lightmap->transform.basis.orthonormalized();
for (int i = 0; i < 3; i++) {
float csh[9];
for (int j = 0; j < 9; j++) {
csh[j] = sh[j][i];
}
if (cell == RasterizerStorage::LightmapCaptureOctree::CHILD_EMPTY) {
alpha[c][n] = 0;
} else {
alpha[c][n] = p_octree[cell].alpha;
for (int i = 0; i < 6; i++) {
//anisotropic read light
float amount = p_dir.dot(aniso_normal[i]);
if (amount < 0)
amount = 0;
color[c][n].x += p_octree[cell].light[i][0] / 1024.0 * amount;
color[c][n].y += p_octree[cell].light[i][1] / 1024.0 * amount;
color[c][n].z += p_octree[cell].light[i][2] / 1024.0 * amount;
}
rot.rotate_sh(csh);
for (int j = 0; j < 9; j++) {
sh[j][i] = csh[j];
}
}
//print_line("\tlev " + itos(c) + " - " + itos(n) + " alpha: " + rtos(cells[test_cell].alpha) + " col: " + color[c][n]);
Vector3 inner_pos = ((lm_pos - bounds.position) / bounds.size) * 2.0 - Vector3(1.0, 1.0, 1.0);
float blend = MAX(inner_pos.x, MAX(inner_pos.y, inner_pos.z));
//make blend more rounded
blend = Math::lerp(inner_pos.length(), blend, blend);
blend *= blend;
blend = MAX(0.0, 1.0 - blend);
if (interior && !inside) {
//do not blend, just replace
for (int j = 0; j < 9; j++) {
accum_sh[j] = sh[j] * blend;
}
accum_blend = blend;
inside = true;
} else {
for (int j = 0; j < 9; j++) {
accum_sh[j] += sh[j] * blend;
}
accum_blend += blend;
}
}
float target_level_size = size >> target_level;
Vector3 pos_fract[2];
if (accum_blend > 0.0) {
for (int j = 0; j < 9; j++) {
pos_fract[0].x = Math::fmod(pos.x, target_level_size) / target_level_size;
pos_fract[0].y = Math::fmod(pos.y, target_level_size) / target_level_size;
pos_fract[0].z = Math::fmod(pos.z, target_level_size) / target_level_size;
target_level_size = size >> MAX(0, target_level - 1);
pos_fract[1].x = Math::fmod(pos.x, target_level_size) / target_level_size;
pos_fract[1].y = Math::fmod(pos.y, target_level_size) / target_level_size;
pos_fract[1].z = Math::fmod(pos.z, target_level_size) / target_level_size;
float alpha_interp[2];
Vector3 color_interp[2];
for (int i = 0; i < 2; i++) {
Vector3 color_x00 = color[i][0].lerp(color[i][1], pos_fract[i].x);
Vector3 color_xy0 = color[i][2].lerp(color[i][3], pos_fract[i].x);
Vector3 blend_z0 = color_x00.lerp(color_xy0, pos_fract[i].y);
Vector3 color_x0z = color[i][4].lerp(color[i][5], pos_fract[i].x);
Vector3 color_xyz = color[i][6].lerp(color[i][7], pos_fract[i].x);
Vector3 blend_z1 = color_x0z.lerp(color_xyz, pos_fract[i].y);
color_interp[i] = blend_z0.lerp(blend_z1, pos_fract[i].z);
float alpha_x00 = Math::lerp(alpha[i][0], alpha[i][1], pos_fract[i].x);
float alpha_xy0 = Math::lerp(alpha[i][2], alpha[i][3], pos_fract[i].x);
float alpha_z0 = Math::lerp(alpha_x00, alpha_xy0, pos_fract[i].y);
float alpha_x0z = Math::lerp(alpha[i][4], alpha[i][5], pos_fract[i].x);
float alpha_xyz = Math::lerp(alpha[i][6], alpha[i][7], pos_fract[i].x);
float alpha_z1 = Math::lerp(alpha_x0z, alpha_xyz, pos_fract[i].y);
alpha_interp[i] = Math::lerp(alpha_z0, alpha_z1, pos_fract[i].z);
}
r_color = color_interp[0].lerp(color_interp[1], level_filter);
r_alpha = Math::lerp(alpha_interp[0], alpha_interp[1], level_filter);
//print_line("pos: " + p_posf + " level " + rtos(p_level) + " down to " + itos(target_level) + "." + rtos(level_filter) + " color " + r_color + " alpha " + rtos(r_alpha));
}
_FORCE_INLINE_ static Color _light_capture_voxel_cone_trace(const RasterizerStorage::LightmapCaptureOctree *p_octree, const Vector3 &p_pos, const Vector3 &p_dir, float p_aperture, int p_cell_subdiv) {
float bias = 0.0; //no need for bias here
float max_distance = (Vector3(1, 1, 1) * (1 << (p_cell_subdiv - 1))).length();
float dist = bias;
float alpha = 0.0;
Vector3 color;
Vector3 scolor;
float salpha;
while (dist < max_distance && alpha < 0.95) {
float diameter = MAX(1.0, 2.0 * p_aperture * dist);
_light_capture_sample_octree(p_octree, p_cell_subdiv, p_pos + dist * p_dir, p_dir, log2(diameter), scolor, salpha);
float a = (1.0 - alpha);
color += scolor * a;
alpha += a * salpha;
dist += diameter * 0.5;
}
return Color(color.x, color.y, color.z, alpha);
}
void RenderingServerScene::_update_instance_lightmap_captures(Instance *p_instance) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
static const Vector3 cone_traces[12] = {
Vector3(0, 0, 1),
Vector3(0.866025, 0, 0.5),
Vector3(0.267617, 0.823639, 0.5),
Vector3(-0.700629, 0.509037, 0.5),
Vector3(-0.700629, -0.509037, 0.5),
Vector3(0.267617, -0.823639, 0.5),
Vector3(0, 0, -1),
Vector3(0.866025, 0, -0.5),
Vector3(0.267617, 0.823639, -0.5),
Vector3(-0.700629, 0.509037, -0.5),
Vector3(-0.700629, -0.509037, -0.5),
Vector3(0.267617, -0.823639, -0.5)
};
float cone_aperture = 0.577; // tan(angle) 60 degrees
if (p_instance->lightmap_capture_data.empty()) {
p_instance->lightmap_capture_data.resize(12);
}
//print_line("update captures for pos: " + p_instance->transform.origin);
for (int i = 0; i < 12; i++)
new (&p_instance->lightmap_capture_data.ptrw()[i]) Color;
//this could use some sort of blending..
for (List<Instance *>::Element *E = geom->lightmap_captures.front(); E; E = E->next()) {
const Vector<RasterizerStorage::LightmapCaptureOctree> *octree = RSG::storage->lightmap_capture_get_octree_ptr(E->get()->base);
//print_line("octree size: " + itos(octree->size()));
if (octree->size() == 0)
continue;
Transform to_cell_xform = RSG::storage->lightmap_capture_get_octree_cell_transform(E->get()->base);
int cell_subdiv = RSG::storage->lightmap_capture_get_octree_cell_subdiv(E->get()->base);
to_cell_xform = to_cell_xform * E->get()->transform.affine_inverse();
const RasterizerStorage::LightmapCaptureOctree *octree_r = octree->ptr();
Vector3 pos = to_cell_xform.xform(p_instance->transform.origin);
for (int i = 0; i < 12; i++) {
Vector3 dir = to_cell_xform.basis.xform(cone_traces[i]).normalized();
Color capture = _light_capture_voxel_cone_trace(octree_r, pos, dir, cone_aperture, cell_subdiv);
p_instance->lightmap_capture_data.write[i] += capture;
instance_sh[j] = accum_sh[j] / accum_blend;
if (first_set) {
p_instance->lightmap_sh.write[j] = instance_sh[j];
}
}
}
}
@ -1762,10 +1618,6 @@ bool RenderingServerScene::_light_instance_update_shadow(Instance *p_instance, c
} else {
camera_matrix_square.set_frustum(vp_he.y * 2.0, 1.0, Vector2(), distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false);
}
if (i == 0) {
//print_line("prev he: " + vp_he + " new he: " + camera_matrix_square.get_viewport_half_extents());
}
}
Vector3 endpoints_square[8]; // frustum plane endpoints
@ -2147,6 +1999,7 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const
reflection_probe_cull_count = 0;
decal_cull_count = 0;
gi_probe_cull_count = 0;
lightmap_cull_count = 0;
//light_samplers_culled=0;
@ -2161,6 +2014,8 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const
//removed, will replace with culling
/* STEP 4 - REMOVE FURTHER CULLED OBJECTS, ADD LIGHTS */
uint64_t frame_number = RSG::rasterizer->get_frame_number();
float lightmap_probe_update_speed = RSG::storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time();
for (int i = 0; i < instance_cull_count; i++) {
@ -2239,6 +2094,12 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const
gi_probe_instance_cull_result[gi_probe_cull_count] = gi_probe->probe_instance;
gi_probe_cull_count++;
}
} else if (ins->base_type == RS::INSTANCE_LIGHTMAP && ins->visible) {
if (lightmap_cull_count < MAX_LIGHTMAPS_CULLED) {
lightmap_cull_result[lightmap_cull_count] = ins;
lightmap_cull_count++;
}
} else if (((1 << ins->base_type) & RS::INSTANCE_GEOMETRY_MASK) && ins->visible && ins->cast_shadows != RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
@ -2307,6 +2168,14 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const
geom->gi_probes_dirty = false;
}
if (ins->last_frame_pass != frame_number && !ins->lightmap_target_sh.empty() && !ins->lightmap_sh.empty()) {
Color *sh = ins->lightmap_sh.ptrw();
const Color *target_sh = ins->lightmap_target_sh.ptr();
for (uint32_t j = 0; j < 9; j++) {
sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed));
}
}
ins->depth = near_plane.distance_to(ins->transform.origin);
ins->depth_layer = CLAMP(int(ins->depth * 16 / z_far), 0, 15);
}
@ -2321,6 +2190,7 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const
ins->last_render_pass = render_pass;
}
ins->last_frame_pass = frame_number;
}
/* STEP 5 - PROCESS LIGHTS */
@ -2494,7 +2364,7 @@ void RenderingServerScene::_render_scene(RID p_render_buffers, const Transform p
/* PROCESS GEOMETRY AND DRAW SCENE */
RENDER_TIMESTAMP("Render Scene ");
RSG::scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, (RasterizerScene::InstanceBase **)instance_cull_result, instance_cull_count, light_instance_cull_result, light_cull_count + directional_light_count, reflection_probe_instance_cull_result, reflection_probe_cull_count, gi_probe_instance_cull_result, gi_probe_cull_count, decal_instance_cull_result, decal_cull_count, environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass);
RSG::scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, (RasterizerScene::InstanceBase **)instance_cull_result, instance_cull_count, light_instance_cull_result, light_cull_count + directional_light_count, reflection_probe_instance_cull_result, reflection_probe_cull_count, gi_probe_instance_cull_result, gi_probe_cull_count, decal_instance_cull_result, decal_cull_count, (RasterizerScene::InstanceBase **)lightmap_cull_result, lightmap_cull_count, environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass);
}
void RenderingServerScene::render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) {
@ -2509,7 +2379,7 @@ void RenderingServerScene::render_empty_scene(RID p_render_buffers, RID p_scenar
else
environment = scenario->fallback_environment;
RENDER_TIMESTAMP("Render Empty Scene ");
RSG::scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, environment, RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0);
RSG::scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, environment, RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0);
#endif
}
@ -3123,7 +2993,7 @@ bool RenderingServerScene::free(RID p_rid) {
Instance *instance = instance_owner.getornull(p_rid);
instance_set_use_lightmap(p_rid, RID(), RID());
instance_geometry_set_lightmap(p_rid, RID(), Rect2(), 0);
instance_set_scenario(p_rid, RID());
instance_set_base(p_rid, RID());
instance_geometry_set_material_override(p_rid, RID());
@ -3144,6 +3014,10 @@ bool RenderingServerScene::free(RID p_rid) {
return true;
}
TypedArray<Image> RenderingServerScene::bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) {
return RSG::scene_render->bake_render_uv2(p_base, p_material_overrides, p_image_size);
}
RenderingServerScene *RenderingServerScene::singleton = nullptr;
RenderingServerScene::RenderingServerScene() {