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Adding ability to include build-in include files (precursor to custom shader templates)
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9 changed files with 271 additions and 9 deletions
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@ -32,6 +32,7 @@
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#include "rendering_device.compat.inc"
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#include "rendering_device_binds.h"
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#include "shader_include_db.h"
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#include "core/config/project_settings.h"
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#include "core/io/dir_access.h"
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@ -189,6 +190,10 @@ void RenderingDevice::_free_dependencies(RID p_id) {
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}
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}
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/*******************************/
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/**** SHADER INFRASTRUCTURE ****/
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/*******************************/
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void RenderingDevice::shader_set_compile_to_spirv_function(ShaderCompileToSPIRVFunction p_function) {
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compile_to_spirv_function = p_function;
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}
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@ -211,7 +216,7 @@ Vector<uint8_t> RenderingDevice::shader_compile_spirv_from_source(ShaderStage p_
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ERR_FAIL_NULL_V(compile_to_spirv_function, Vector<uint8_t>());
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return compile_to_spirv_function(p_stage, p_source_code, p_language, r_error, this);
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return compile_to_spirv_function(p_stage, ShaderIncludeDB::parse_include_files(p_source_code), p_language, r_error, this);
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}
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String RenderingDevice::shader_get_spirv_cache_key() const {
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