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Add ValidatedCall to MethodBind
* This should optimize GDScript function calling _enormously_. * It also should simplify the GDScript VM considerably. NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed.
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31 changed files with 299 additions and 84 deletions
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@ -57,6 +57,8 @@ class RenderingServer : public Object {
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const Vector2 SMALL_VEC2 = Vector2(CMP_EPSILON, CMP_EPSILON);
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const Vector3 SMALL_VEC3 = Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON);
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virtual TypedArray<StringName> _global_shader_parameter_get_list() const;
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protected:
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RID _make_test_cube();
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void _free_internal_rids();
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