From 1ce55b946c73147a104fd6a38cb2cfda20b9a2bd Mon Sep 17 00:00:00 2001 From: Dario Date: Tue, 2 Sep 2025 12:09:21 -0300 Subject: [PATCH] Clamp minimum size of 3D texture view in D3D12. --- drivers/d3d12/rendering_device_driver_d3d12.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/d3d12/rendering_device_driver_d3d12.cpp b/drivers/d3d12/rendering_device_driver_d3d12.cpp index 61d2e69d83a..59dc26d50ae 100644 --- a/drivers/d3d12/rendering_device_driver_d3d12.cpp +++ b/drivers/d3d12/rendering_device_driver_d3d12.cpp @@ -2848,7 +2848,7 @@ D3D12_UNORDERED_ACCESS_VIEW_DESC RenderingDeviceDriverD3D12::_make_ranged_uav_fo } break; case D3D12_UAV_DIMENSION_TEXTURE3D: { uav_desc.Texture3D.MipSlice = mip; - uav_desc.Texture3D.WSize >>= p_mipmap_offset; + uav_desc.Texture3D.WSize = MAX(uav_desc.Texture3D.WSize >> p_mipmap_offset, 1U); } break; default: break;